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#ifndef CSM_PREFS_STATE_H
#define CSM_PREFS_STATE_H
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#include <map>
#include <string>
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#include <QMutex>
#include <QObject>
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#endif
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#include "category.hpp"
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#include "enumsetting.hpp"
#include "shortcutmanager.hpp"
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class QColor;
namespace Settings
{
class Index;
}
namespace CSMPrefs
{
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class IntSetting;
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class DoubleSetting;
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class BoolSetting;
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class ColourSetting;
class ShortcutSetting;
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class ModifierSetting;
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class Setting;
class StringSetting;
class EnumSettingValue;
struct Values;
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/// \brief User settings state
///
/// \note Access to the user settings is thread-safe once all declarations and loading has
/// been completed.
class State : public QObject
{
Q_OBJECT
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static State* sThis;
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public:
typedef std::map<std::string, Category> Collection;
typedef Collection::iterator Iterator;
private:
const std::string mConfigFile;
const std::string mDefaultConfigFile;
const Files::ConfigurationManager& mConfigurationManager;
ShortcutManager mShortcutManager;
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Collection mCategories;
Iterator mCurrentCategory;
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QMutex mMutex;
std::unique_ptr<Settings::Index> mIndex;
std::unique_ptr<Values> mValues;
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void declare();
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void declareCategory(const std::string& key);
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IntSetting& declareInt(Settings::SettingValue<int>& value, const QString& label);
DoubleSetting& declareDouble(Settings::SettingValue<double>& value, const QString& label);
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BoolSetting& declareBool(Settings::SettingValue<bool>& value, const QString& label);
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EnumSetting& declareEnum(EnumSettingValue& value, const QString& label);
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ColourSetting& declareColour(Settings::SettingValue<std::string>& value, const QString& label);
ShortcutSetting& declareShortcut(Settings::SettingValue<std::string>& value, const QString& label);
StringSetting& declareString(Settings::SettingValue<std::string>& value, const QString& label);
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ModifierSetting& declareModifier(Settings::SettingValue<std::string>& value, const QString& label);
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void declareSubcategory(const QString& label);
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public:
State(const Files::ConfigurationManager& configurationManager);
State(const State&) = delete;
~State();
State& operator=(const State&) = delete;
void save();
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Iterator begin();
Iterator end();
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ShortcutManager& getShortcutManager();
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Category& operator[](const std::string& key);
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void update(const Setting& setting);
static State& get();
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void resetCategory(const std::string& category);
void resetAll();
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signals:
void settingChanged(const CSMPrefs::Setting* setting);
};
// convenience function
State& get();
}
#endif