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OpenMW/apps/essimporter/importgame.cpp

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#include "importgame.hpp"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void GAME::load(ESM::ESMReader &esm)
{
esm.getHNT(mGMDT, "GMDT");
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mGMDT.mWeatherTransition &= (0x000000ff);
mGMDT.mSecundaPhase &= (0x000000ff);
mGMDT.mMasserPhase &= (0x000000ff);
}
}