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OpenMW/apps/openmw/mwsound/sound.hpp

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#ifndef GAME_SOUND_SOUND_H
#define GAME_SOUND_SOUND_H
#include <string>
#include "../mwworld/ptr.hpp"
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namespace MWSound
{
class Sound
{
virtual void Stop() = 0;
virtual bool isPlaying() = 0;
virtual void Update(const float *pos) = 0;
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public:
virtual ~Sound() { }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif