mirror of
https://gitlab.com/OpenMW/openmw.git
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140 lines
2.8 KiB
Plaintext
140 lines
2.8 KiB
Plaintext
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//
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// This file is part of Caelum.
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// See http://www.ogre3d.org/wiki/index.php/Caelum
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//
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// Copyright (c) 2008 Caelum team. See Contributors.txt for details.
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//
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// Caelum is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Caelum is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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//
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compositor Caelum/DepthComposer_DebugDepthRender
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{
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technique
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{
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texture rt0 target_width target_height PF_A8R8G8B8
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target rt0
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{
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input previous
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}
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target_output
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{
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input none
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pass render_quad
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{
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material Caelum/DepthComposer_DebugDepthRender
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input 0 rt0
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}
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}
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}
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}
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compositor Caelum/DepthComposer_Dummy
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{
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technique
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{
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texture rt0 target_width target_height PF_A8R8G8B8
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target rt0
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{
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input previous
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}
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target_output
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{
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input none
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pass render_quad
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{
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material Caelum/DepthComposer_Dummy
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input 0 rt0
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}
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}
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}
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}
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compositor Caelum/DepthComposer_ExpGroundFog
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{
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technique
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{
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texture rt0 target_width target_height PF_A8R8G8B8
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target rt0
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{
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input previous
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}
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target_output
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{
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input none
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pass render_quad
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{
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material Caelum/DepthComposer_ExpGroundFog
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input 0 rt0
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}
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}
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}
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}
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compositor Caelum/DepthComposer_SkyDomeHaze
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{
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technique
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{
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texture rt0 target_width target_height PF_A8R8G8B8
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target rt0
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{
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input previous
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}
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target_output
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{
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input none
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pass render_quad
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{
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material Caelum/DepthComposer_SkyDomeHaze
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input 0 rt0
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}
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}
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}
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}
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compositor Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog
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{
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technique
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{
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texture rt0 target_width target_height PF_A8R8G8B8
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target rt0
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{
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input previous
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}
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target_output
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{
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input none
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pass render_quad
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{
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material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog
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input 0 rt0
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}
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}
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}
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}
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