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OpenMW/game/mwrender/mwscene.hpp

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#ifndef _GAME_RENDER_MWSCENE_H
#define _GAME_RENDER_MWSCENE_H
#include "ogre/renderer.hpp"
namespace Ogre
{
class Camera;
class Viewport;
class SceneManager;
class SceneNode;
}
namespace MWRender
{
/** Class responsible for Morrowind-specific interfaces to OGRE.
This might be refactored partially into a non-mw specific
counterpart in ogre/ at some point.
*/
class MWScene
{
Render::OgreRenderer &rend;
Ogre::SceneManager *sceneMgr;
Ogre::Camera *camera;
Ogre::Viewport *vp;
// Root node for all objects added to the scene. This is rotated so
// that the OGRE coordinate system matches that used internally in
// Morrowind.
Ogre::SceneNode *mwRoot;
public:
MWScene(Render::OgreRenderer &_rend);
Ogre::SceneNode *getRoot() { return mwRoot; }
Ogre::SceneManager *getMgr() { return sceneMgr; }
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Ogre::Camera *getCamera() { return camera; }
Ogre::Viewport *getViewport() { return vp; }
};
}
#endif