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10 lines
249 B
C++
10 lines
249 B
C++
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#ifndef _GAME_RENDER_ANIMATION_H
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#define _GAME_RENDER_ANIMATION_H
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#include <components/nif/data.hpp>
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namespace MWRender{
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class Animation{
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std::vector<Nif::NiKeyframeData> transformations;
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std::map<std::string,float> textmappings;
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};
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}
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#endif
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