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OpenMW/apps/essimporter/importproj.h

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#ifndef OPENMW_ESSIMPORT_IMPORTPROJ_H
#define OPENMW_ESSIMPORT_IMPORTPROJ_H
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
#include <vector>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct PROJ
{
struct PNAM // 184 bytes
{
float mAttackStrength;
float mSpeed;
unsigned char mUnknown[4 * 2];
float mFlightTime;
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int32_t mSplmIndex; // reference to a SPLM record (0 for ballistic projectiles)
unsigned char mUnknown2[4];
ESM::Vector3 mVelocity;
ESM::Vector3 mPosition;
unsigned char mUnknown3[4 * 9];
ESM::NAME32 mActorId; // indexed refID (with the exception of "PlayerSaveGame")
ESM::NAME32 mArrowId;
ESM::NAME32 mBowId;
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bool isMagic() const { return mSplmIndex != 0; }
};
std::vector<PNAM> mProjectiles;
void load(ESM::ESMReader& esm);
};
}
#endif