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OpenMW/apps/openmw/mwworld/failedaction.hpp

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#ifndef GAME_MWWORLD_FAILEDACTION_H
#define GAME_MWWORLD_FAILEDACTION_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class FailedAction : public Action
{
std::string message;
virtual bool executeImp (const Ptr& actor);
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public:
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FailedAction (const std::string& message = std::string());
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};
}
#endif