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2014-02-16 15:06:34 +01:00
#include "stat.hpp"
void MWMechanics::AttributeValue::writeState (ESM::StatState<int>& state) const
{
state.mBase = mBase;
state.mMod = mModifier;
state.mDamage = mDamage;
}
void MWMechanics::AttributeValue::readState (const ESM::StatState<int>& state)
{
mBase = state.mBase;
mModifier = state.mMod;
mDamage = state.mDamage;
}
void MWMechanics::AttributeValue::setModifiers(float fortify, float drain, float absorb)
{
mFortified = static_cast<int>(fortify);
mModifier = mFortified - static_cast<int>(drain + absorb);
}
2014-02-16 15:06:34 +01:00
void MWMechanics::SkillValue::writeState (ESM::StatState<int>& state) const
{
AttributeValue::writeState (state);
state.mProgress = mProgress;
}
void MWMechanics::SkillValue::readState (const ESM::StatState<int>& state)
{
AttributeValue::readState (state);
mProgress = state.mProgress;
}