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OpenMW/components/myguiplatform/myguidatamanager.cpp

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#include "myguidatamanager.hpp"
#include <string>
#include <stdexcept>
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#include <MyGUI_DataFileStream.h>
#include <components/vfs/manager.hpp>
#include <components/files/conversion.hpp>
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namespace
{
class DataStream final : public MyGUI::DataStream
{
public:
explicit DataStream(std::unique_ptr<std::istream>&& stream)
: MyGUI::DataStream(stream.get())
, mOwnedStream(std::move(stream))
{}
private:
std::unique_ptr<std::istream> mOwnedStream;
};
}
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namespace osgMyGUI
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{
void DataManager::setResourcePath(const std::filesystem::path &path)
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{
mResourcePath = path;
}
DataManager::DataManager(const std::string& resourcePath, const VFS::Manager* vfs)
: mResourcePath(resourcePath)
, mVfs(vfs)
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{
}
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MyGUI::IDataStream *DataManager::getData(const std::string &name) const
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{
return new DataStream(mVfs->get(Files::pathToUnicodeString(mResourcePath / name)));
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}
void DataManager::freeData(MyGUI::IDataStream *data)
{
delete data;
}
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bool DataManager::isDataExist(const std::string &name) const
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{
return mVfs->exists(Files::pathToUnicodeString(mResourcePath / name));
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}
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const MyGUI::VectorString &DataManager::getDataListNames(const std::string &pattern) const
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{
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throw std::runtime_error("DataManager::getDataListNames is not implemented - VFS is used");
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}
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const std::string &DataManager::getDataPath(const std::string &name) const
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{
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static std::string result;
result.clear();
if (name.empty()) {
result = Files::pathToUnicodeString(mResourcePath);
return result;
}
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if (!isDataExist(name))
return result;
result = Files::pathToUnicodeString(mResourcePath / name);
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return result;
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}
}