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OpenMW/apps/openmw/mwmechanics/steering.hpp

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#ifndef OPENMW_MECHANICS_STEERING_H
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#define OPENMW_MECHANICS_STEERING_H
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#include <osg/Math>
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#include <algorithm>
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namespace MWWorld
{
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class Ptr;
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}
namespace MWMechanics
{
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// Max rotating speed, radian/sec
inline float getAngularVelocity(const float actorSpeed)
{
constexpr float degreesPerFrame = 15.f;
constexpr int framesPerSecond = 60;
const float baseAngularVelocity = osg::DegreesToRadians(degreesPerFrame * framesPerSecond);
const float baseSpeed = 200;
return baseAngularVelocity * std::max(actorSpeed / baseSpeed, 1.0f);
}
/// configure rotation settings for an actor to reach this target angle (eventually)
/// @return have we reached the target angle?
bool zTurn(const MWWorld::Ptr& actor, float targetAngleRadians, float epsilonRadians = osg::DegreesToRadians(0.5));
bool smoothTurn(const MWWorld::Ptr& actor, float targetAngleRadians, int axis,
float epsilonRadians = osg::DegreesToRadians(0.5));
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}
#endif