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OpenMW/apps/openmw/mwmechanics/creaturestats.hpp

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#ifndef GAME_MWMECHANICS_CREATURESTATS_H
#define GAME_MWMECHANICS_CREATURESTATS_H
#include "stat.hpp"
namespace MWMechanics
{
struct CreatureStats
{
Stat<int> mAttributes[8];
DynamicStat<int> mDynamic[3]; // health, magicka, fatigue
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int mLevel;
};
}
#endif