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OpenMW/files/shaders/lib/util/quickstep.glsl

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#ifndef LIB_UTIL_QUICKSTEP
#define LIB_UTIL_QUICKSTEP
float quickstep(float x)
{
x = clamp(x, 0.0, 1.0);
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x = 1.0 - x * x;
x = 1.0 - x * x;
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return x;
}
#endif