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OpenMW/.gitlab-ci.yml

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stages:
- build
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Debian:
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tags:
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- docker
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- linux
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image: gcc
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cache:
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key: apt-cache
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paths:
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- apt-cache/
before_script:
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
- apt-get update -yq
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev
# - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb
- dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb
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stage: build
script:
- cores_to_use=$((`nproc`-2)); if (( $cores_to_use < 1 )); then cores_to_use=1; fi
- mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../
- make -j$cores_to_use
- DESTDIR=artifacts make install
artifacts:
paths:
- build/artifacts/
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MacOS:
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tags:
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- macos
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- xcode
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stage: build
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allow_failure: true
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script:
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- rm -fr build/* # remove anything in the build directory
- CI/before_install.osx.sh
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- CI/before_script.osx.sh
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- cd build; make -j2 package
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artifacts:
paths:
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- build/OpenMW-*.dmg
Win10:
tags:
- win10
- msvc2017
stage: build
allow_failure: true
script:
- rm -fr build/* # remove anything in the build directory
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- echo pwd
- echo $CI_PROJECT_DIR
- ls -al $CI_PROJECT_DIR
- cd $CI_PROJECT_DIR
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- CI/before_script.msvc.sh -c Release -p x64 -v 2017 -V
- msbuild MSVC2017_64\OpenMW.sln /t:Build /p:Configuration=Release /m:2
cache:
paths:
- C:\projects\openmw\deps\*
artifacts:
paths:
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- "*/OpenMW*.exe"