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OpenMW/apps/openmw/options.cpp

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#include "options.hpp"
#include <components/fallback/validate.hpp>
2021-10-17 22:40:34 +00:00
#include <components/files/configurationmanager.hpp>
#include <components/misc/rng.hpp>
namespace
{
namespace bpo = boost::program_options;
typedef std::vector<std::string> StringsVector;
}
namespace OpenMW
{
bpo::options_description makeOptionsDescription()
{
bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
desc.add_options()
("help", "print help message")
("version", "print version information and quit")
("replace", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken()->composing(), "settings where the values from the current source should replace those from lower-priority sources instead of being appended")
("data", bpo::value<Files::MaybeQuotedPathContainer>()->default_value(Files::MaybeQuotedPathContainer(), "data")
->multitoken()->composing(), "set data directories (later directories have higher priority)")
("data-local", bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), ""),
"set local data directory (highest priority)")
("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")
->multitoken()->composing(), "set fallback BSA archives (later archives have higher priority)")
("resources", bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), "resources"),
"set resources directory")
("start", bpo::value<std::string>()->default_value(""),
"set initial cell")
("content", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken()->composing(), "content file(s): esm/esp, or omwgame/omwaddon/omwscripts")
("groundcover", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken()->composing(), "groundcover content file(s): esm/esp, or omwgame/omwaddon")
("no-sound", bpo::value<bool>()->implicit_value(true)
->default_value(false), "disable all sounds")
("script-all", bpo::value<bool>()->implicit_value(true)
->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
("script-all-dialogue", bpo::value<bool>()->implicit_value(true)
->default_value(false), "compile all dialogue scripts at startup")
("script-console", bpo::value<bool>()->implicit_value(true)
->default_value(false), "enable console-only script functionality")
("script-run", bpo::value<std::string>()->default_value(""),
"select a file containing a list of console commands that is executed on startup")
("script-warn", bpo::value<int>()->implicit_value (1)
->default_value (1),
"handling of warnings when compiling scripts\n"
"\t0 - ignore warning\n"
"\t1 - show warning but consider script as correctly compiled anyway\n"
"\t2 - treat warnings as errors")
("script-blacklist", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken()->composing(), "ignore the specified script (if the use of the blacklist is enabled)")
("script-blacklist-use", bpo::value<bool>()->implicit_value(true)
->default_value(true), "enable script blacklisting")
("load-savegame", bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), ""),
"load a save game file on game startup (specify an absolute filename or a filename relative to the current working directory)")
("skip-menu", bpo::value<bool>()->implicit_value(true)
->default_value(false), "skip main menu on game startup")
("new-game", bpo::value<bool>()->implicit_value(true)
->default_value(false), "run new game sequence (ignored if skip-menu=0)")
("fs-strict", bpo::value<bool>()->implicit_value(true)
->default_value(false), "strict file system handling (no case folding)")
("encoding", bpo::value<std::string>()->
default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default")
("fallback", bpo::value<Fallback::FallbackMap>()->default_value(Fallback::FallbackMap(), "")
->multitoken()->composing(), "fallback values")
("no-grab", bpo::value<bool>()->implicit_value(true)->default_value(false), "Don't grab mouse cursor")
("export-fonts", bpo::value<bool>()->implicit_value(true)
->default_value(false), "Export Morrowind .fnt fonts to PNG image and XML file in current directory")
("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override")
("random-seed", bpo::value <unsigned int> ()
->default_value(Misc::Rng::generateDefaultSeed()),
"seed value for random number generator")
;
return desc;
}
}