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OpenMW/components/misc/constants.hpp

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#ifndef OPENMW_CONSTANTS_H
#define OPENMW_CONSTANTS_H
#include <string>
namespace Constants
{
// The game uses 64 units per yard
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constexpr float UnitsPerMeter = 69.99125109f;
constexpr float UnitsPerFoot = 21.33333333f;
// Sound speed in meters per second
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constexpr float SoundSpeedInAir = 343.3f;
constexpr float SoundSpeedUnderwater = 1484.0f;
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// Gravity constant in m/sec^2
// Note: 8.96 m/sec^2 = 9.8 yards/sec^2
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// Probably original engine's developers just forgot
// that their engine uses yards instead of meters
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// and used standard gravity value as it is
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constexpr float GravityConst = 8.96f;
// Size of one exterior cell in game units
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constexpr int CellSizeInUnits = 8192;
constexpr int ESM4CellSizeInUnits = 4096;
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// Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side)
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constexpr int CellGridRadius = 1;
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// ESM4 cells are twice smaller, so the active grid should have more cells.
constexpr int ESM4CellGridRadius = CellGridRadius * 2;
// A label to mark night/day visual switches
const std::string NightDayLabel = "NightDaySwitch";
// A label to mark visual switches for herbalism feature
const std::string HerbalismLabel = "HerbalismSwitch";
// Percentage height at which projectiles are spawned from an actor
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constexpr float TorsoHeight = 0.75f;
static constexpr float sStepSizeUp = 34.0f;
static constexpr float sMaxSlope = 46.0f;
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// Identifier for main scene camera
const std::string SceneCamera = "SceneCam";
}
#endif