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OpenMW/components/esm/loadsndg.hpp

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#ifndef _ESM_SNDG_H
#define _ESM_SNDG_H
#include "esm_reader.hpp"
namespace ESM {
/*
* Sound generator. This describes the sounds a creature make.
*/
struct SoundGenerator
{
enum Type
{
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LeftFoot = 0,
RightFoot = 1,
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SwimLeft = 2,
SwimRight = 3,
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Moan = 4,
Roar = 5,
Scream = 6,
Land = 7
};
// Type
int type;
std::string creature, sound;
void load(ESMReader &esm);
};
}
#endif