2015-11-07 16:45:22 +00:00
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#include "additivelayer.hpp"
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#include <osg/BlendFunc>
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#include <osg/StateSet>
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#include "myguirendermanager.hpp"
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namespace osgMyGUI
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{
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AdditiveLayer::AdditiveLayer()
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{
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mStateSet = new osg::StateSet;
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mStateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE));
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}
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AdditiveLayer::~AdditiveLayer()
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{
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// defined in .cpp file since we can't delete incomplete types
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}
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void AdditiveLayer::renderToTarget(MyGUI::IRenderTarget* _target, bool _update)
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{
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RenderManager& renderManager = static_cast<RenderManager&>(MyGUI::RenderManager::getInstance());
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renderManager.setInjectState(mStateSet.get());
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MyGUI::OverlappedLayer::renderToTarget(_target, _update);
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2018-10-09 06:21:12 +00:00
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renderManager.setInjectState(nullptr);
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2015-11-07 16:45:22 +00:00
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}
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}
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