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OpenMW/apps/openmw/mwworld/action.cpp

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#include "action.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
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MWWorld::Action::Action (bool teleport) : mTeleport (teleport)
{}
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MWWorld::Action::~Action() {}
void MWWorld::Action::execute (const Ptr& actor)
{
if (!mSoundId.empty())
{
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if (mTeleport == true)
{
//this is a teleport action, so we need to call playSound
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
}
else
{
MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
}
}
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executeImp (actor);
}
void MWWorld::Action::setSound (const std::string& id)
{
mSoundId = id;
}