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18 lines
321 B
C++
18 lines
321 B
C++
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#ifndef OPENMW_MWRENDER_VISMASK_H
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#define OPENMW_MWRENDER_VISMASK_H
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namespace MWRender
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{
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/// Node masks used for controlling visibility of game objects.
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enum VisMask
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{
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Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
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Mask_Effect = 0x2
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};
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}
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#endif
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