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OpenMW/components/sceneutil/actorutil.hpp

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#ifndef OPENMW_COMPONENTS_SCENEUTIL_ACTORUTIL_HPP
#define OPENMW_COMPONENTS_SCENEUTIL_ACTORUTIL_HPP
#include <string>
namespace SceneUtil
{
const std::string& getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf);
}
#endif