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OpenMW/components/esm/loadcrec.hpp

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#ifndef OPENMW_ESM_CREC_H
#define OPENMW_ESM_CREC_H
#include <string>
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// TODO create implementation files and remove this one
#include "esmreader.hpp"
namespace ESM {
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class ESMReader;
class ESMWriter;
/* These two are only used in save games. They are not decoded yet.
*/
/// Changes a creature
struct LoadCREC
{
std::string mId;
void load(ESMReader &esm)
{
esm.skipRecord();
}
void save(ESMWriter &esm)
{
}
};
/// Changes an item list / container
struct LoadCNTC
{
std::string mId;
void load(ESMReader &esm)
{
esm.skipRecord();
}
void save(ESMWriter &esm)
{
}
};
}
#endif