2012-09-23 18:11:08 +00:00
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#ifndef OPENMW_ESM_LIGH_H
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#define OPENMW_ESM_LIGH_H
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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2012-09-17 07:37:50 +00:00
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#include <string>
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2022-06-04 14:07:59 +00:00
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#include "components/esm/defs.hpp"
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID
Slowly going through all the changes to make, still hundreds of errors
a lot of functions/structures use std::string or stringview to designate an ID. So it takes time
Continues slowly replacing ids. There are technically more and more compilation errors
I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type
Continue moving forward, changes to the stores
slowly moving along
Starting to see the fruit of those changes.
still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.
More replacements. Things are starting to get easier
I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.
Still moving forward, and for the first time error count is going down!
Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably
Cells are back to using string for the name, haven't fixed everything yet. Many other changes
Under the bar of 400 compilation errors.
more good progress <100 compile errors!
More progress
Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string
some more progress on other fronts
Mostly game settings clean
one error opened a lot of other errors. Down to 18, but more will prbably appear
only link errors left??
Fixed link errors
OpenMW compiles, and launches, with some issues, but still!
2022-09-25 11:17:09 +00:00
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#include "components/esm/refid.hpp"
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2022-06-04 14:07:59 +00:00
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2011-04-08 13:58:21 +00:00
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namespace ESM
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{
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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2012-09-30 20:51:54 +00:00
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class ESMReader;
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class ESMWriter;
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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/*
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* Lights. Includes static light sources and also carryable candles
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* and torches.
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*/
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2012-09-30 19:34:53 +00:00
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struct Light
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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{
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2022-06-04 14:34:23 +00:00
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constexpr static RecNameInts sRecordId = REC_LIGH;
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2022-09-22 18:26:05 +00:00
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2015-06-14 00:31:00 +00:00
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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2021-10-11 22:18:23 +00:00
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static std::string_view getRecordType() { return "Light"; }
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2022-09-22 18:26:05 +00:00
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2011-04-08 13:58:21 +00:00
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enum Flags
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2022-09-22 18:26:05 +00:00
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{
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2012-09-17 07:37:50 +00:00
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Dynamic = 0x001,
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Carry = 0x002, // Can be carried
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Negative = 0x004, // Negative light - i.e. darkness
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Flicker = 0x008,
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Fire = 0x010,
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2014-08-11 18:04:56 +00:00
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OffDefault
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= 0x020, // Off by default - does not burn while placed in a cell, but can burn when equipped by an NPC
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2011-04-08 13:58:21 +00:00
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FlickerSlow = 0x040,
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2012-09-17 07:37:50 +00:00
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Pulse = 0x080,
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PulseSlow = 0x100
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2022-09-22 18:26:05 +00:00
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};
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2011-04-08 13:58:21 +00:00
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struct LHDTstruct
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2022-09-22 18:26:05 +00:00
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{
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2012-09-17 07:37:50 +00:00
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float mWeight;
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2023-09-13 19:51:42 +00:00
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int32_t mValue;
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int32_t mTime; // Duration
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int32_t mRadius;
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uint32_t mColor; // 4-byte rgba value
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int32_t mFlags;
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2011-04-08 13:58:21 +00:00
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}; // Size = 24 bytes
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2022-09-22 18:26:05 +00:00
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2012-09-17 07:37:50 +00:00
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LHDTstruct mData;
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2022-09-22 18:26:05 +00:00
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2023-09-13 19:51:42 +00:00
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uint32_t mRecordFlags;
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID
Slowly going through all the changes to make, still hundreds of errors
a lot of functions/structures use std::string or stringview to designate an ID. So it takes time
Continues slowly replacing ids. There are technically more and more compilation errors
I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type
Continue moving forward, changes to the stores
slowly moving along
Starting to see the fruit of those changes.
still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.
More replacements. Things are starting to get easier
I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.
Still moving forward, and for the first time error count is going down!
Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably
Cells are back to using string for the name, haven't fixed everything yet. Many other changes
Under the bar of 400 compilation errors.
more good progress <100 compile errors!
More progress
Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string
some more progress on other fronts
Mostly game settings clean
one error opened a lot of other errors. Down to 18, but more will prbably appear
only link errors left??
Fixed link errors
OpenMW compiles, and launches, with some issues, but still!
2022-09-25 11:17:09 +00:00
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std::string mModel, mIcon, mName;
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ESM::RefId mId, mSound, mScript;
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2022-09-22 18:26:05 +00:00
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2015-07-20 14:23:14 +00:00
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void load(ESMReader& esm, bool& isDeleted);
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void save(ESMWriter& esm, bool isDeleted = false) const;
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2022-09-22 18:26:05 +00:00
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2013-05-06 12:10:43 +00:00
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void blank();
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///< Set record to default state (does not touch the ID).
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Finished ALCH, APPA, BOOK, CLOT, CREC, ENCH, GLOB, INGR, LIGH, MISC, RACE, SKIL, SNDG, SSCR and STAT. Phew!
2010-02-21 12:20:17 +00:00
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};
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}
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#endif
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