2020-03-30 20:07:12 +00:00
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#ifndef OPENMW_MWPHYSICS_STEPPER_H
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#define OPENMW_MWPHYSICS_STEPPER_H
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#include "trace.h"
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class btCollisionObject;
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class btCollisionWorld;
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namespace osg
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{
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class Vec3f;
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}
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namespace MWPhysics
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{
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class Stepper
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{
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private:
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const btCollisionWorld* mColWorld;
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const btCollisionObject* mColObj;
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ActorTracer mTracer, mUpStepper, mDownStepper;
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public:
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Stepper(const btCollisionWorld* colWorld, const btCollisionObject* colObj);
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2020-12-27 22:16:11 +00:00
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bool step(osg::Vec3f& position, osg::Vec3f& velocity, float& remainingTime, const bool& onGround,
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bool firstIteration);
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2020-03-30 20:07:12 +00:00
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};
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}
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#endif
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