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OpenMW/components/esm/loadbook.hpp

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#ifndef OPENMW_ESM_BOOK_H
#define OPENMW_ESM_BOOK_H
#include "record.hpp"
namespace ESM
{
/*
* Books, magic scrolls, notes and so on
*/
struct Book : public Record
{
struct BKDTstruct
{
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float mWeight;
int mValue, mIsScroll, mSkillID, mEnchant;
};
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BKDTstruct mData;
std::string mName, mModel, mIcon, mScript, mEnchant, mText;
void load(ESMReader &esm);
void save(ESMWriter &esm);
int getName() { return REC_BOOK; }
};
}
#endif