2017-03-14 20:03:11 +00:00
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Terrain Settings
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2017-04-20 05:28:18 +00:00
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################
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2017-03-14 20:03:11 +00:00
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distant terrain
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:Type: boolean
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:Range: True/False
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:Default: False
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2018-02-22 18:50:07 +00:00
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Controls whether the engine will use paging and LOD algorithms to load the terrain of the entire world at all times.
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Otherwise, only the terrain of the surrounding cells is loaded.
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.. note::
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2018-10-27 04:52:56 +00:00
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When enabling distant terrain, make sure the 'viewing distance' in the camera section is set to a larger value so
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that you can actually see the additional terrain.
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2017-03-14 20:03:11 +00:00
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2017-05-15 05:04:20 +00:00
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To avoid frame drops as the player moves around, nearby terrain pages are always preloaded in the background,
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regardless of the preloading settings in the 'Cells' section,
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but the preloading of terrain behind a door or a travel destination, for example,
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will still be controlled by cell preloading settings.
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2017-03-14 20:03:11 +00:00
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2017-05-15 05:04:20 +00:00
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The distant terrain engine is currently considered experimental
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and may receive updates and/or further configuration options in the future.
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The glaring omission of non-terrain objects in the distance somewhat limits this setting's usefulness.
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