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OpenMW/apps/openmw/mwmechanics/drawstate.hpp

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#ifndef GAME_MWMECHANICS_DRAWSTATE_H
#define GAME_MWMECHANICS_DRAWSTATE_H
namespace MWMechanics
{
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/// \note The _ suffix is required to avoid a collision with a Windoze macro. Die, Microsoft! Die!
enum DrawState_
{
DrawState_Weapon = 0,
DrawState_Spell = 1,
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DrawState_Nothing = 2
};
}
#endif