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OpenMW/apps/launcher/sdlinit.cpp

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#include <signal.h>
#include <SDL.h>
bool initSDL()
{
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
// Required for determining screen resolution and such on the Graphics tab
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
return false;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
return true;
}
void quitSDL()
{
// Disconnect from SDL processes
SDL_Quit();
}