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OpenMW/apps/opencs/model/world/resourcesmanager.hpp

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#ifndef CSM_WOLRD_RESOURCESMANAGER_H
#define CSM_WOLRD_RESOURCESMANAGER_H
#include <map>
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#include <apps/opencs/model/world/resources.hpp>
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#include "universalid.hpp"
namespace VFS
{
class Manager;
}
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namespace CSMWorld
{
class ResourcesManager
{
std::map<UniversalId::Type, Resources> mResources;
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const VFS::Manager* mVFS;
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private:
void addResources(const Resources& resources);
const char* const* getMeshExtensions();
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public:
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ResourcesManager();
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~ResourcesManager();
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const VFS::Manager* getVFS() const;
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void setVFS(const VFS::Manager* vfs);
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void recreateResources();
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const Resources& get(UniversalId::Type type) const;
};
}
#endif