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OpenMW/apps/openmw/mwworld/action.hpp

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#ifndef GAME_MWWORLD_ACTION_H
#define GAME_MWWORLD_ACTION_H
#include <string>
#include "ptr.hpp"
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namespace MWWorld
{
/// \brief Abstract base for actions
class Action
{
std::string mSoundId;
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bool mKeepSound;
float mSoundOffset;
Ptr mTarget;
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// not implemented
Action (const Action& action);
Action& operator= (const Action& action);
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virtual void executeImp (const Ptr& actor) = 0;
protected:
const Ptr& getTarget() const;
public:
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Action (bool keepSound = false, const Ptr& target = Ptr());
///< \param keepSound Keep playing the sound even if the object the sound is played on is removed.
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virtual ~Action();
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void execute (const Ptr& actor);
void setSound (const std::string& id);
void setSoundOffset(float offset);
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};
}
#endif