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16 lines
268 B
Plaintext
16 lines
268 B
Plaintext
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#ifndef LIB_PARTICLE_OCCLUSION
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#define LIB_PARTICLE_OCCLUSION
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void applyOcclusionDiscard(in vec3 coord, float sceneDepth)
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{
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#if @reverseZ
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if (coord.z < sceneDepth)
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discard;
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#else
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if (coord.z * 0.5 + 0.5 > sceneDepth)
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discard;
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#endif
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}
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#endif
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