2020-12-18 22:21:10 +00:00
|
|
|
#ifndef MWLUA_WORLDVIEW_H
|
|
|
|
#define MWLUA_WORLDVIEW_H
|
|
|
|
|
|
|
|
#include "object.hpp"
|
|
|
|
|
2021-01-29 01:38:09 +00:00
|
|
|
namespace ESM
|
|
|
|
{
|
|
|
|
class ESMWriter;
|
|
|
|
class ESMReader;
|
|
|
|
}
|
|
|
|
|
2020-12-18 22:21:10 +00:00
|
|
|
namespace MWLua
|
|
|
|
{
|
|
|
|
|
|
|
|
// Tracks all used game objects.
|
|
|
|
class WorldView
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void update(); // Should be called every frame.
|
|
|
|
void clear(); // Should be called every time before starting or loading a new game.
|
|
|
|
|
2021-12-13 23:51:18 +00:00
|
|
|
// Whether the world is paused (i.e. game time is not changing and actors don't move).
|
|
|
|
bool isPaused() const { return mPaused; }
|
|
|
|
|
2021-12-01 20:28:05 +00:00
|
|
|
// The number of seconds passed from the beginning of the game.
|
|
|
|
double getSimulationTime() const { return mSimulationTime; }
|
|
|
|
void setSimulationTime(double t) { mSimulationTime = t; }
|
|
|
|
double getSimulationTimeScale() const { return 1.0; }
|
2021-03-12 17:29:51 +00:00
|
|
|
|
2021-12-01 20:28:05 +00:00
|
|
|
// The game time (in game seconds) passed from the beginning of the game.
|
|
|
|
// Note that game time generally goes faster than the simulation time.
|
|
|
|
double getGameTime() const;
|
|
|
|
double getGameTimeScale() const { return MWBase::Environment::get().getWorld()->getTimeScaleFactor(); }
|
|
|
|
void setGameTimeScale(double s) { MWBase::Environment::get().getWorld()->setGlobalFloat("timescale", s); }
|
2021-03-12 17:29:51 +00:00
|
|
|
|
2021-01-29 00:54:54 +00:00
|
|
|
ObjectIdList getActivatorsInScene() const { return mActivatorsInScene.mList; }
|
2020-12-18 22:21:10 +00:00
|
|
|
ObjectIdList getActorsInScene() const { return mActorsInScene.mList; }
|
2021-01-29 00:54:54 +00:00
|
|
|
ObjectIdList getContainersInScene() const { return mContainersInScene.mList; }
|
|
|
|
ObjectIdList getDoorsInScene() const { return mDoorsInScene.mList; }
|
2020-12-18 22:21:10 +00:00
|
|
|
ObjectIdList getItemsInScene() const { return mItemsInScene.mList; }
|
|
|
|
|
|
|
|
ObjectRegistry* getObjectRegistry() { return &mObjectRegistry; }
|
|
|
|
|
|
|
|
void objectUnloaded(const MWWorld::Ptr& ptr) { mObjectRegistry.deregisterPtr(ptr); }
|
|
|
|
|
|
|
|
void objectAddedToScene(const MWWorld::Ptr& ptr);
|
|
|
|
void objectRemovedFromScene(const MWWorld::Ptr& ptr);
|
|
|
|
|
2021-02-17 21:56:14 +00:00
|
|
|
// Returns list of objects that meets the `query` criteria.
|
|
|
|
// If onlyActive = true, then search only among the objects that are currently in the scene.
|
|
|
|
// TODO: ObjectIdList selectObjects(const Queries::Query& query, bool onlyActive);
|
|
|
|
|
2021-04-17 09:50:20 +00:00
|
|
|
MWWorld::CellStore* findCell(const std::string& name, osg::Vec3f position);
|
|
|
|
MWWorld::CellStore* findNamedCell(const std::string& name);
|
|
|
|
MWWorld::CellStore* findExteriorCell(int x, int y);
|
|
|
|
|
2021-01-29 01:38:09 +00:00
|
|
|
void load(ESM::ESMReader& esm);
|
|
|
|
void save(ESM::ESMWriter& esm) const;
|
|
|
|
|
2020-12-18 22:21:10 +00:00
|
|
|
private:
|
|
|
|
struct ObjectGroup
|
|
|
|
{
|
|
|
|
void updateList();
|
|
|
|
void clear();
|
|
|
|
|
|
|
|
bool mChanged = false;
|
|
|
|
ObjectIdList mList = std::make_shared<std::vector<ObjectId>>();
|
|
|
|
std::set<ObjectId> mSet;
|
|
|
|
};
|
|
|
|
|
2021-01-29 00:54:54 +00:00
|
|
|
ObjectGroup* chooseGroup(const MWWorld::Ptr& ptr);
|
2020-12-18 22:21:10 +00:00
|
|
|
void addToGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
|
|
|
|
void removeFromGroup(ObjectGroup& group, const MWWorld::Ptr& ptr);
|
|
|
|
|
|
|
|
ObjectRegistry mObjectRegistry;
|
2021-01-29 00:54:54 +00:00
|
|
|
ObjectGroup mActivatorsInScene;
|
2020-12-18 22:21:10 +00:00
|
|
|
ObjectGroup mActorsInScene;
|
2021-01-29 00:54:54 +00:00
|
|
|
ObjectGroup mContainersInScene;
|
|
|
|
ObjectGroup mDoorsInScene;
|
2020-12-18 22:21:10 +00:00
|
|
|
ObjectGroup mItemsInScene;
|
2021-03-12 17:29:51 +00:00
|
|
|
|
2021-12-01 20:28:05 +00:00
|
|
|
double mSimulationTime = 0;
|
2021-12-13 23:51:18 +00:00
|
|
|
bool mPaused = false;
|
2020-12-18 22:21:10 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // MWLUA_WORLDVIEW_H
|