2010-08-06 17:16:44 +00:00
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#ifndef GAME_MMDIALOG_DIALOGUEMANAGER_H
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#define GAME_MWDIALOG_DIALOGUEMANAGER_H
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2010-08-06 16:01:34 +00:00
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2010-08-08 11:21:03 +00:00
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#include <components/esm/loadinfo.hpp>
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2012-02-18 11:19:42 +00:00
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#include <components/compiler/streamerrorhandler.hpp>
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2012-02-17 19:20:23 +00:00
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include <components/compiler/output.hpp>
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#include "../mwworld/ptr.hpp"
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#include <map>
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2010-08-06 16:01:34 +00:00
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namespace MWWorld
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{
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class Environment;
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}
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namespace MWDialogue
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{
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class DialogueManager
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{
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MWWorld::Environment& mEnvironment;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
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2012-03-14 17:47:29 +00:00
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bool functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info);
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2012-02-15 12:23:59 +00:00
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void parseText(std::string text);
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std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
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std::map<std::string,std::list<ESM::DialInfo>> actorKnownTopics;
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MWScript::CompilerContext mCompilerContext;
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std::ostream mErrorStream;
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Compiler::StreamErrorHandler mErrorHandler;
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2012-02-17 19:20:23 +00:00
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bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
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void executeScript(std::string script);
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MWWorld::Ptr mActor;
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void printError(std::string error);
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int mChoice;
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public:
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DialogueManager (MWWorld::Environment& environment,const Compiler::Extensions& extensions);
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void startDialogue (const MWWorld::Ptr& actor);
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2012-02-10 15:09:43 +00:00
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void addTopic(std::string topic);
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void askQuestion(std::string question,int choice);
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2012-02-05 11:25:23 +00:00
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//calbacks for the GUI
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void keywordSelected(std::string keyword);
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void goodbyeSelected();
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void questionAnswered(std::string answere);
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2010-08-06 16:01:34 +00:00
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};
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}
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#endif
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