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OpenMW/apps/openmw/mwclass/weapon.cpp

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#include "weapon.hpp"
#include <components/esm3/loadweap.hpp>
#include <components/misc/constants.hpp>
#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwmechanics/weapontype.hpp"
#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
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namespace MWClass
{
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Weapon::Weapon()
: MWWorld::RegisteredClass<Weapon>(ESM::Weapon::sRecordId)
{
}
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void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
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if (!model.empty()) {
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renderingInterface.getObjects().insertModel(ptr, model);
}
}
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std::string Weapon::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
return "meshes\\" + model;
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}
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return "";
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}
std::string Weapon::getName (const MWWorld::ConstPtr& ptr) const
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{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
const std::string& name = ref->mBase->mName;
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return !name.empty() ? name : ref->mBase->mId;
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}
std::unique_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
bool Weapon::hasItemHealth (const MWWorld::ConstPtr& ptr) const
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{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
int type = ref->mBase->mData.mType;
return MWMechanics::getWeaponType(type)->mFlags & ESM::WeaponType::HasHealth;
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}
int Weapon::getItemMaxHealth (const MWWorld::ConstPtr& ptr) const
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{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mHealth;
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}
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std::string Weapon::getScript (const MWWorld::ConstPtr& ptr) const
{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>();
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return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
ESM::WeaponType::Class weapClass = MWMechanics::getWeaponType(ref->mBase->mData.mType)->mWeaponClass;
std::vector<int> slots_;
bool stack = false;
if (weapClass == ESM::WeaponType::Ammo)
{
slots_.push_back (int (MWWorld::InventoryStore::Slot_Ammunition));
stack = true;
}
else if (weapClass == ESM::WeaponType::Thrown)
{
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
stack = true;
}
else
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
return std::make_pair (slots_, stack);
}
int Weapon::getEquipmentSkill (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
int type = ref->mBase->mData.mType;
return MWMechanics::getWeaponType(type)->mSkill;
}
int Weapon::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
return ref->mBase->mData.mValue;
}
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std::string Weapon::getUpSoundId (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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int type = ref->mBase->mData.mType;
std::string soundId = MWMechanics::getWeaponType(type)->mSoundId;
return soundId + " Up";
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}
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std::string Weapon::getDownSoundId (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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int type = ref->mBase->mData.mType;
std::string soundId = MWMechanics::getWeaponType(type)->mSoundId;
return soundId + " Down";
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}
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std::string Weapon::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mIcon;
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}
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MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
const ESM::WeaponType* weaponType = MWMechanics::getWeaponType(ref->mBase->mData.mType);
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
std::string text;
// weapon type & damage
if (weaponType->mWeaponClass != ESM::WeaponType::Ammo || Settings::Manager::getBool("show projectile damage", "Game"))
{
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text += "\n#{sType} ";
int skill = MWMechanics::getWeaponType(ref->mBase->mData.mType)->mSkill;
const std::string type = ESM::Skill::sSkillNameIds[skill];
std::string oneOrTwoHanded;
if (weaponType->mWeaponClass == ESM::WeaponType::Melee)
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{
if (weaponType->mFlags & ESM::WeaponType::TwoHanded)
oneOrTwoHanded = "sTwoHanded";
else
oneOrTwoHanded = "sOneHanded";
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}
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text += store.get<ESM::GameSetting>().find(type)->mValue.getString() +
((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->mValue.getString() : "");
// weapon damage
if (weaponType->mWeaponClass == ESM::WeaponType::Thrown)
{
// Thrown weapons have 2x real damage applied
// as they're both the weapon and the ammo
text += "\n#{sAttack}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0] * 2))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1] * 2));
}
else if (weaponType->mWeaponClass == ESM::WeaponType::Melee)
{
// Chop
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text += "\n#{sChop}: "
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+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
// Slash
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text += "\n#{sSlash}: "
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+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1]));
// Thrust
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text += "\n#{sThrust}: "
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+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1]));
}
else
{
// marksman
text += "\n#{sAttack}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
}
}
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if (hasItemHealth(ptr))
{
int remainingHealth = getItemHealth(ptr);
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
}
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const bool verbose = Settings::Manager::getBool("show melee info", "Game");
// add reach for melee weapon
if (weaponType->mWeaponClass == ESM::WeaponType::Melee && verbose)
{
// display value in feet
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const float combatDistance = store.get<ESM::GameSetting>().find("fCombatDistance")->mValue.getFloat() * ref->mBase->mData.mReach;
text += MWGui::ToolTips::getWeightString(combatDistance / Constants::UnitsPerFoot, "#{sRange}");
text += " #{sFeet}";
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}
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// add attack speed for any weapon excepts arrows and bolts
if (weaponType->mWeaponClass != ESM::WeaponType::Ammo && verbose)
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{
text += MWGui::ToolTips::getPercentString(ref->mBase->mData.mSpeed, "#{sAttributeSpeed}");
}
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
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std::string Weapon::getEnchantment (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mEnchant;
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}
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std::string Weapon::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
ESM::Weapon newItem = *ref->mBase;
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newItem.mId.clear();
newItem.mName=newName;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
newItem.mData.mFlags |= ESM::Weapon::Magical;
const ESM::Weapon *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
return record->mId;
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}
std::pair<int, std::string> Weapon::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
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{
if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
return std::make_pair(0, "#{sInventoryMessage1}");
// Do not allow equip weapons from inventory during attack
if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc)
&& MWBase::Environment::get().getWindowManager()->isGuiMode())
return std::make_pair(0, "#{sCantEquipWeapWarning}");
std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
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if (slots_.first.empty())
return std::make_pair (0, "");
int type = ptr.get<ESM::Weapon>()->mBase->mData.mType;
if(MWMechanics::getWeaponType(type)->mFlags & ESM::WeaponType::TwoHanded)
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{
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return std::make_pair (2, "");
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}
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return std::make_pair(1, "");
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}
std::unique_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr, bool force) const
{
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force);
action->setSound(getUpSoundId(ptr));
return action;
}
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MWWorld::Ptr Weapon::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
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int Weapon::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const
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{
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mEnchant;
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}
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bool Weapon::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Weapon)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
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float Weapon::getWeight(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mWeight;
}
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}