material HeightmapSimulation
{
	allow_fixed_function false
	pass
	{
		depth_check off
		depth_write off
		vertex_program transform_vertex
		fragment_program watersim_fragment

                texture_unit heightPrevSampler
		{
			tex_address_mode border
			tex_border_colour 0 0 0
			texture_alias Heightmap0
		}
                texture_unit heightCurrentSampler
		{
			tex_address_mode border
			tex_border_colour 0 0 0
			texture_alias Heightmap1
		}
	}
}

material HeightToNormalMap
{
        allow_fixed_function false
	pass
	{
		depth_check off
		depth_write off
		vertex_program transform_vertex
		fragment_program height_to_normal_fragment
		
                texture_unit heightCurrentSampler
		{
			texture_alias Heightmap2
		}
	}
}

material AddImpulse
{
        allow_fixed_function false
        pass
        {
                depth_check off
                depth_write off
                scene_blend alpha_blend
                vertex_program transform_vertex
                fragment_program add_impulse_fragment

                texture_unit alphaMap
                {
                        texture circle.png
                }
        }
}
