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3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
33 lines
594 B
C++
33 lines
594 B
C++
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#pragma once
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#include <QObject>
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#include "QObjectPtr.h"
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#include "minecraft/auth/AuthStep.h"
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#include <katabasis/DeviceFlow.h>
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class MSAStep : public AuthStep {
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Q_OBJECT
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public:
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enum Action {
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Refresh,
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Login
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};
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public:
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explicit MSAStep(AccountData *data, Action action);
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virtual ~MSAStep() noexcept;
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void perform() override;
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void rehydrate() override;
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QString describe() override;
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private slots:
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void onOAuthActivityChanged(Katabasis::Activity activity);
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private:
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Katabasis::DeviceFlow *m_oauth2 = nullptr;
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Action m_action;
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};
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