MultiMC5/launcher/ui/pages/global/AccountListPage.cpp
Petr Mrázek a026fabd20 GH-5166 refine offline account handling on launch to allow going online
Added a button to the offline name selection dialog that allows
switching the intent from offline launch to online launch.

This lets you launch online with a currently offline account when you regain
network connectivity.
2024-12-17 03:40:09 +01:00

214 lines
7.0 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListPage.h"
#include "ui_AccountListPage.h"
#include <QItemSelectionModel>
#include <QMenu>
#include <QDebug>
#include "net/NetJob.h"
#include "ui/dialogs/ProgressDialog.h"
#include "ui/dialogs/MSALoginDialog.h"
#include "ui/dialogs/CustomMessageBox.h"
#include "ui/dialogs/SkinUploadDialog.h"
#include "tasks/Task.h"
#include "minecraft/auth/AccountTask.h"
#include "minecraft/services/SkinDelete.h"
#include "Application.h"
#include "BuildConfig.h"
AccountListPage::AccountListPage(QWidget *parent)
: QMainWindow(parent), ui(new Ui::AccountListPage)
{
ui->setupUi(this);
ui->listView->setEmptyString(tr(
"Welcome!\n"
"If you're new here, you can click the \"Add\" button to add your Mojang or Minecraft account."
));
ui->listView->setEmptyMode(VersionListView::String);
ui->listView->setContextMenuPolicy(Qt::CustomContextMenu);
m_accounts = APPLICATION->accounts();
ui->listView->setModel(m_accounts.get());
ui->listView->header()->setSectionResizeMode(0, QHeaderView::Stretch);
ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->listView->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->listView->setSelectionMode(QAbstractItemView::SingleSelection);
// Expand the account column
QItemSelectionModel *selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged, [this](const QItemSelection &sel, const QItemSelection &dsel) {
updateButtonStates();
});
connect(ui->listView, &VersionListView::customContextMenuRequested, this, &AccountListPage::ShowContextMenu);
connect(m_accounts.get(), &AccountList::listChanged, this, &AccountListPage::listChanged);
connect(m_accounts.get(), &AccountList::listActivityChanged, this, &AccountListPage::listChanged);
connect(m_accounts.get(), &AccountList::defaultAccountChanged, this, &AccountListPage::listChanged);
updateButtonStates();
// Xbox authentication won't work without a client identifier, so disable the button if it is missing
ui->actionAddMicrosoft->setVisible(!BuildConfig.MSA_CLIENT_ID.isEmpty());
}
AccountListPage::~AccountListPage()
{
delete ui;
}
void AccountListPage::ShowContextMenu(const QPoint& pos)
{
auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
menu->exec(ui->listView->mapToGlobal(pos));
delete menu;
}
void AccountListPage::changeEvent(QEvent* event)
{
if (event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}
QMenu * AccountListPage::createPopupMenu()
{
QMenu* filteredMenu = QMainWindow::createPopupMenu();
filteredMenu->removeAction(ui->toolBar->toggleViewAction() );
return filteredMenu;
}
void AccountListPage::listChanged()
{
updateButtonStates();
}
void AccountListPage::on_actionAddMicrosoft_triggered()
{
MinecraftAccountPtr account = MSALoginDialog::newAccount(this);
if (account)
{
m_accounts->addAccount(account);
if (m_accounts->count() == 1) {
m_accounts->setDefaultAccount(account);
}
}
}
void AccountListPage::on_actionRemove_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListPage::on_actionRefresh_triggered() {
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0) {
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
m_accounts->requestRefresh(account->internalId());
}
}
void AccountListPage::on_actionSetDefault_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
m_accounts->setDefaultAccount(account);
}
}
void AccountListPage::on_actionNoDefault_triggered()
{
m_accounts->setDefaultAccount(nullptr);
}
void AccountListPage::updateButtonStates()
{
// If there is no selection, disable buttons that require something selected.
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
bool hasSelection = selection.size() > 0;
bool accountIsReady = false;
if (hasSelection)
{
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
accountIsReady = !account->isActive();
}
ui->actionRemove->setEnabled(accountIsReady);
ui->actionSetDefault->setEnabled(accountIsReady);
ui->actionUploadSkin->setEnabled(accountIsReady);
ui->actionDeleteSkin->setEnabled(accountIsReady);
ui->actionRefresh->setEnabled(accountIsReady);
if(m_accounts->defaultAccount().get() == nullptr) {
ui->actionNoDefault->setEnabled(false);
ui->actionNoDefault->setChecked(true);
}
else {
ui->actionNoDefault->setEnabled(true);
ui->actionNoDefault->setChecked(false);
}
}
void AccountListPage::on_actionUploadSkin_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
SkinUploadDialog dialog(account, this);
dialog.exec();
}
}
void AccountListPage::on_actionDeleteSkin_triggered()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() <= 0)
return;
QModelIndex selected = selection.first();
MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
ProgressDialog prog(this);
auto deleteSkinTask = std::make_shared<SkinDelete>(this, account->accessToken());
if (prog.execWithTask((Task*)deleteSkinTask.get()) != QDialog::Accepted) {
CustomMessageBox::selectable(this, tr("Skin Delete"), tr("Failed to delete current skin!"), QMessageBox::Warning)->exec();
return;
}
}