mirror of
https://github.com/MultiMC/MultiMC5.git
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a026fabd20
Added a button to the offline name selection dialog that allows switching the intent from offline launch to online launch. This lets you launch online with a currently offline account when you regain network connectivity.
214 lines
7.0 KiB
C++
214 lines
7.0 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AccountListPage.h"
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#include "ui_AccountListPage.h"
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#include <QItemSelectionModel>
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#include <QMenu>
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#include <QDebug>
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#include "net/NetJob.h"
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#include "ui/dialogs/ProgressDialog.h"
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#include "ui/dialogs/MSALoginDialog.h"
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#include "ui/dialogs/CustomMessageBox.h"
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#include "ui/dialogs/SkinUploadDialog.h"
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#include "tasks/Task.h"
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#include "minecraft/auth/AccountTask.h"
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#include "minecraft/services/SkinDelete.h"
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#include "Application.h"
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#include "BuildConfig.h"
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AccountListPage::AccountListPage(QWidget *parent)
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: QMainWindow(parent), ui(new Ui::AccountListPage)
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{
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ui->setupUi(this);
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ui->listView->setEmptyString(tr(
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"Welcome!\n"
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"If you're new here, you can click the \"Add\" button to add your Mojang or Minecraft account."
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));
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ui->listView->setEmptyMode(VersionListView::String);
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ui->listView->setContextMenuPolicy(Qt::CustomContextMenu);
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m_accounts = APPLICATION->accounts();
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ui->listView->setModel(m_accounts.get());
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ui->listView->header()->setSectionResizeMode(0, QHeaderView::Stretch);
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ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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ui->listView->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
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ui->listView->setSelectionMode(QAbstractItemView::SingleSelection);
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// Expand the account column
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QItemSelectionModel *selectionModel = ui->listView->selectionModel();
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connect(selectionModel, &QItemSelectionModel::selectionChanged, [this](const QItemSelection &sel, const QItemSelection &dsel) {
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updateButtonStates();
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});
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connect(ui->listView, &VersionListView::customContextMenuRequested, this, &AccountListPage::ShowContextMenu);
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connect(m_accounts.get(), &AccountList::listChanged, this, &AccountListPage::listChanged);
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connect(m_accounts.get(), &AccountList::listActivityChanged, this, &AccountListPage::listChanged);
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connect(m_accounts.get(), &AccountList::defaultAccountChanged, this, &AccountListPage::listChanged);
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updateButtonStates();
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// Xbox authentication won't work without a client identifier, so disable the button if it is missing
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ui->actionAddMicrosoft->setVisible(!BuildConfig.MSA_CLIENT_ID.isEmpty());
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}
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AccountListPage::~AccountListPage()
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{
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delete ui;
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}
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void AccountListPage::ShowContextMenu(const QPoint& pos)
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{
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auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
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menu->exec(ui->listView->mapToGlobal(pos));
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delete menu;
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}
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void AccountListPage::changeEvent(QEvent* event)
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{
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if (event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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}
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QMainWindow::changeEvent(event);
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}
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QMenu * AccountListPage::createPopupMenu()
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{
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QMenu* filteredMenu = QMainWindow::createPopupMenu();
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filteredMenu->removeAction(ui->toolBar->toggleViewAction() );
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return filteredMenu;
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}
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void AccountListPage::listChanged()
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{
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updateButtonStates();
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}
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void AccountListPage::on_actionAddMicrosoft_triggered()
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{
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MinecraftAccountPtr account = MSALoginDialog::newAccount(this);
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if (account)
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{
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m_accounts->addAccount(account);
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if (m_accounts->count() == 1) {
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m_accounts->setDefaultAccount(account);
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}
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}
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}
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void AccountListPage::on_actionRemove_triggered()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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m_accounts->removeAccount(selected);
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}
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}
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void AccountListPage::on_actionRefresh_triggered() {
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0) {
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QModelIndex selected = selection.first();
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MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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m_accounts->requestRefresh(account->internalId());
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}
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}
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void AccountListPage::on_actionSetDefault_triggered()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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m_accounts->setDefaultAccount(account);
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}
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}
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void AccountListPage::on_actionNoDefault_triggered()
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{
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m_accounts->setDefaultAccount(nullptr);
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}
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void AccountListPage::updateButtonStates()
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{
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// If there is no selection, disable buttons that require something selected.
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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bool hasSelection = selection.size() > 0;
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bool accountIsReady = false;
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if (hasSelection)
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{
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QModelIndex selected = selection.first();
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MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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accountIsReady = !account->isActive();
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}
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ui->actionRemove->setEnabled(accountIsReady);
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ui->actionSetDefault->setEnabled(accountIsReady);
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ui->actionUploadSkin->setEnabled(accountIsReady);
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ui->actionDeleteSkin->setEnabled(accountIsReady);
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ui->actionRefresh->setEnabled(accountIsReady);
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if(m_accounts->defaultAccount().get() == nullptr) {
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ui->actionNoDefault->setEnabled(false);
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ui->actionNoDefault->setChecked(true);
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}
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else {
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ui->actionNoDefault->setEnabled(true);
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ui->actionNoDefault->setChecked(false);
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}
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}
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void AccountListPage::on_actionUploadSkin_triggered()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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SkinUploadDialog dialog(account, this);
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dialog.exec();
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}
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}
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void AccountListPage::on_actionDeleteSkin_triggered()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() <= 0)
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return;
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QModelIndex selected = selection.first();
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MinecraftAccountPtr account = selected.data(AccountList::PointerRole).value<MinecraftAccountPtr>();
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ProgressDialog prog(this);
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auto deleteSkinTask = std::make_shared<SkinDelete>(this, account->accessToken());
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if (prog.execWithTask((Task*)deleteSkinTask.get()) != QDialog::Accepted) {
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CustomMessageBox::selectable(this, tr("Skin Delete"), tr("Failed to delete current skin!"), QMessageBox::Warning)->exec();
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return;
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}
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}
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