MultiMC5/launcher/LaunchController.h
Petr Mrázek a026fabd20 GH-5166 refine offline account handling on launch to allow going online
Added a button to the offline name selection dialog that allows
switching the intent from offline launch to online launch.

This lets you launch online with a currently offline account when you regain
network connectivity.
2024-12-17 03:40:09 +01:00

82 lines
1.8 KiB
C++

#pragma once
#include <QObject>
#include <BaseInstance.h>
#include <tools/BaseProfiler.h>
#include "minecraft/launch/QuickPlayTarget.h"
#include "minecraft/auth/MinecraftAccount.h"
class InstanceWindow;
class LaunchController: public Task
{
Q_OBJECT
public:
void executeTask() override;
LaunchController(QObject * parent = nullptr);
virtual ~LaunchController(){};
void setInstance(InstancePtr instance) {
m_instance = instance;
}
InstancePtr instance() {
return m_instance;
}
void setOnline(bool online) {
m_userWantsOnline = online;
}
void setOfflineName(const QString &offlineName) {
m_offlineName = offlineName;
}
void setProfiler(BaseProfilerFactory *profiler) {
m_profiler = profiler;
}
void setParentWidget(QWidget * widget) {
m_parentWidget = widget;
}
void setQuickPlayTarget(QuickPlayTargetPtr quickPlayTarget) {
m_quickPlayTarget = std::move(quickPlayTarget);
}
void setAccountToUse(MinecraftAccountPtr accountToUse) {
m_accountToUse = std::move(accountToUse);
}
QString id()
{
return m_instance->id();
}
bool abort() override;
private:
void login();
void launchInstance();
void decideAccount();
private slots:
void readyForLaunch();
void onSucceeded();
void onFailed(QString reason);
void onProgressRequested(Task *task);
private:
BaseProfilerFactory *m_profiler = nullptr;
bool m_userWantsOnline = true;
QString m_offlineName;
InstancePtr m_instance;
QWidget * m_parentWidget = nullptr;
InstanceWindow *m_console = nullptr;
MinecraftAccountPtr m_accountToUse = nullptr;
AuthSessionPtr m_session;
shared_qobject_ptr<LaunchTask> m_launcher;
QuickPlayTargetPtr m_quickPlayTarget;
};