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Now with some actual consensus on what the updater will do!
242 lines
7.9 KiB
C++
242 lines
7.9 KiB
C++
// Win32++ Version 7.2
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// Released: 5th AUgust 2011
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//
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// David Nash
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// email: dnash@bigpond.net.au
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// url: https://sourceforge.net/projects/win32-framework
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//
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//
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// Copyright (c) 2005-2011 David Nash
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//
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// Permission is hereby granted, free of charge, to
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// any person obtaining a copy of this software and
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// associated documentation files (the "Software"),
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// to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify,
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// merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom
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// the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice
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// shall be included in all copies or substantial portions
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// of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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//
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////////////////////////////////////////////////////////
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// The CThread class simplifies the use of threads with Win32++.
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// To use threads in your Win32++ application, inherit a class from
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// CThread, and override InitInstance. When your class is instanciated,
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// a new thread is started, and the InitInstance function is called to
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// run in the new thread.
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// If your thread is used to run one or more windows, InitInstance should
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// return TRUE, causing the MessageLoop function to be called. If your
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// thread doesn't require a MessageLoop, it should return FALSE. Threads
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// which don't run a message loop as sometimes referred to as "worker" threads.
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// Note: It is your job to end the thread before CThread ends!
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// To end a thread with a message loop, use PostQuitMessage on the thread.
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// To end a thread without a message loop, set an event, and end the thread
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// when the event is received.
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// Hint: It is never a good idea to use things like TerminateThread or ExitThread to
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// end your thread. These represent poor programming techniques, and are likely
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// to leak memory and resources.
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// More Hints for thread programming:
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// 1) Avoid using SendMessage between threads, as this will cause one thread to wait for
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// the other to respond. Use PostMessage between threads to avoid this problem.
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// 2) Access to variables and resources shared between threads need to be made thread safe.
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// Having one thread modify a resouce or variable while another thread is accessing it is
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// a recipe for disaster.
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// 3) Thread Local Storage (TLS) can be used to replace global variables to make them thread
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// safe. With TLS, each thread gets its own copy of the variable.
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// 4) Critical Sections can be used to make shared resources thread safe.
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// 5) Window messages (including user defined messages) can be posted between GUI threads to
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// communicate information between them.
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// 6) Events (created by CreateEvent) can be used to comunicate information between threads
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// (both GUI and worker threads).
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// 7) Avoid using sleep to synchronise threads. Generally speaking, the various wait
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// functions (e.g. WaitForSingleObject) will be better for this.
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// About Threads:
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// Each program that executes has a "process" allocated to it. A process has one or more
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// threads. Threads run independantly of each other. It is the job of the operating system
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// to manage the running of the threads, and do the task switching between threads as required.
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// Systems with multiple CPUs will be able to run as many threads simultaneously as there are
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// CPUs.
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// Threads behave like a program within a program. When the main thread starts, the application
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// runs the WinMain function and ends when WinMain ends. When another thread starts, it too
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// will run the function provided to it, and end when that function ends.
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#ifndef _WIN32XX_WINTHREAD_H_
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#define _WIN32XX_WINTHREAD_H_
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#include <process.h>
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namespace Win32xx
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{
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//////////////////////////////////////
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// Declaration of the CThread class
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//
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class CThread
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{
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public:
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CThread();
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CThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag);
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virtual ~CThread();
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// Overridables
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virtual BOOL InitInstance();
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virtual int MessageLoop();
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// Operations
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HANDLE GetThread() const;
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int GetThreadID() const;
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int GetThreadPriority() const;
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DWORD ResumeThread() const;
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BOOL SetThreadPriority(int nPriority) const;
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DWORD SuspendThread() const;
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private:
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CThread(const CThread&); // Disable copy construction
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CThread& operator = (const CThread&); // Disable assignment operator
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void CreateThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag);
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static UINT WINAPI StaticThreadCallback(LPVOID pCThread);
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HANDLE m_hThread; // Handle of this thread
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UINT m_nThreadID; // ID of this thread
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};
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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namespace Win32xx
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{
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///////////////////////////////////////
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// Definitions for the CThread class
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//
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inline CThread::CThread() : m_hThread(0), m_nThreadID(0)
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{
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CreateThread(0, 0, CREATE_SUSPENDED);
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}
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inline CThread::CThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag)
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: m_hThread(0), m_nThreadID(0)
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{
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// Valid argument values:
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// pSecurityAttributes Either a pointer to SECURITY_ATTRIBUTES or 0
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// stack_size Either the stack size or 0
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// initflag Either CREATE_SUSPENDED or 0
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CreateThread(pSecurityAttributes, stack_size, initflag);
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}
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inline CThread::~CThread()
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{
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// A thread's state is set to signalled when the thread terminates.
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// If your thread is still running at this point, you have a bug.
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if (0 != WaitForSingleObject(m_hThread, 0))
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TRACE(_T("*** Error *** Ending CThread before ending its thread\n"));
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// Close the thread's handle
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::CloseHandle(m_hThread);
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}
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inline void CThread::CreateThread(LPSECURITY_ATTRIBUTES pSecurityAttributes, unsigned stack_size, unsigned initflag)
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{
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// NOTE: By default, the thread is created in the default state.
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m_hThread = (HANDLE)_beginthreadex(pSecurityAttributes, stack_size, CThread::StaticThreadCallback, (LPVOID) this, initflag, &m_nThreadID);
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if (0 == m_hThread)
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throw CWinException(_T("Failed to create thread"));
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}
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inline HANDLE CThread::GetThread() const
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{
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assert(m_hThread);
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return m_hThread;
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}
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inline int CThread::GetThreadID() const
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{
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assert(m_hThread);
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return m_nThreadID;
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}
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inline int CThread::GetThreadPriority() const
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{
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assert(m_hThread);
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return ::GetThreadPriority(m_hThread);
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}
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inline BOOL CThread::InitInstance()
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{
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// Override this function to perform tasks when the thread starts.
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// return TRUE to run a message loop, otherwise return FALSE.
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// A thread with a window must run a message loop.
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return FALSE;
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}
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inline int CThread::MessageLoop()
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{
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// Override this function if your thread needs a different message loop
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return GetApp()->MessageLoop();
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}
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inline DWORD CThread::ResumeThread() const
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{
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assert(m_hThread);
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return ::ResumeThread(m_hThread);
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}
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inline DWORD CThread::SuspendThread() const
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{
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assert(m_hThread);
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return ::SuspendThread(m_hThread);
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}
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inline BOOL CThread::SetThreadPriority(int nPriority) const
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{
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assert(m_hThread);
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return ::SetThreadPriority(m_hThread, nPriority);
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}
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inline UINT WINAPI CThread::StaticThreadCallback(LPVOID pCThread)
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// When the thread starts, it runs this function.
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{
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// Get the pointer for this CMyThread object
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CThread* pThread = (CThread*)pCThread;
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if (pThread->InitInstance())
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return pThread->MessageLoop();
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return 0;
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}
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}
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#endif // #define _WIN32XX_WINTHREAD_H_
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