MultiMC5/logic/BaseUpdate.h
Petr Mrázek 253067c782 Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
2013-08-17 13:40:51 +02:00

50 lines
1.2 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QList>
#include <QUrl>
#include "net/DownloadJob.h"
#include "tasks/Task.h"
class MinecraftVersion;
class BaseInstance;
/*!
* The game update task is the task that handles downloading instances' files.
*/
class BaseUpdate : public Task
{
Q_OBJECT
public:
explicit BaseUpdate(BaseInstance *inst, QObject *parent = 0);
virtual void executeTask() = 0;
protected slots:
//virtual void error(const QString &msg);
void updateDownloadProgress(qint64 current, qint64 total);
protected:
JobListQueue download_queue;
BaseInstance *m_inst;
};