MultiMC5/logic/IconListModel.cpp
Petr Mrázek 253067c782 Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
2013-08-17 13:40:51 +02:00

163 lines
2.9 KiB
C++

#include "IconListModel.h"
#include <pathutils.h>
#include <QMap>
#include <QEventLoop>
#include <QDir>
#define MAX_SIZE 1024
IconList* IconList::m_Instance = 0;
QMutex IconList::mutex;
struct entry
{
QString key;
QString name;
QIcon icon;
bool is_builtin;
};
class Private : public QObject
{
Q_OBJECT
public:
QMap<QString, int> index;
QVector<entry> icons;
Private()
{
}
};
IconList::IconList() : QAbstractListModel(), d(new Private())
{
QDir instance_icons(":/icons/instances/");
auto file_info_list = instance_icons.entryInfoList(QDir::Files, QDir::Name);
for(auto file_info: file_info_list)
{
QString key = file_info.baseName();
addIcon(key, key, file_info.absoluteFilePath(), true);
}
// FIXME: get from settings
ensurePathExists("icons/");
QDir user_icons("icons/");
file_info_list = user_icons.entryInfoList(QDir::Files, QDir::Name);
for(auto file_info: file_info_list)
{
QString filename = file_info.absoluteFilePath();
QString key = file_info.baseName();
addIcon(key, key, filename);
}
}
IconList::~IconList()
{
delete d;
d = nullptr;
}
QVariant IconList::data ( const QModelIndex& index, int role ) const
{
if(!index.isValid())
return QVariant();
int row = index.row();
if(row < 0 || row >= d->icons.size())
return QVariant();
switch(role)
{
case Qt::DecorationRole:
return d->icons[row].icon;
case Qt::DisplayRole:
return d->icons[row].name;
case Qt::UserRole:
return d->icons[row].key;
default:
return QVariant();
}
}
int IconList::rowCount ( const QModelIndex& parent ) const
{
return d->icons.size();
}
bool IconList::addIcon ( QString key, QString name, QString path, bool is_builtin )
{
auto iter = d->index.find(key);
if(iter != d->index.end())
{
if(d->icons[*iter].is_builtin) return false;
QIcon icon(path);
if(icon.isNull()) return false;
// replace the icon
d->icons[*iter] = {key, name, icon, is_builtin};
return true;
}
else
{
QIcon icon(path);
if(icon.isNull()) return false;
// add a new icon
d->icons.push_back({key, name, icon, is_builtin});
d->index[key] = d->icons.size() - 1;
return true;
}
}
QIcon IconList::getIcon ( QString key )
{
int icon_index = getIconIndex(key);
if(icon_index != -1)
return d->icons[icon_index].icon;
// Fallback for icons that don't exist.
icon_index = getIconIndex("infinity");
if(icon_index != -1)
return d->icons[icon_index].icon;
return QIcon();
}
int IconList::getIconIndex ( QString key )
{
if(key == "default")
key = "infinity";
auto iter = d->index.find(key);
if(iter != d->index.end())
return *iter;
return -1;
}
void IconList::drop()
{
mutex.lock();
delete m_Instance;
m_Instance = 0;
mutex.unlock();
}
IconList* IconList::instance()
{
if ( !m_Instance )
{
mutex.lock();
if ( !m_Instance )
m_Instance = new IconList;
mutex.unlock();
}
return m_Instance;
}
#include "IconListModel.moc"