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https://github.com/MultiMC/MultiMC5.git
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b979d0ce5d
Many refactors of the task system. Progress dialog now accepts generic ProgressProvider objects
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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#include "logic/LegacyInstance.h"
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#include <logic/net/DownloadJob.h>
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namespace Ui {
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class LegacyModEditDialog;
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}
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class LegacyModEditDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit LegacyModEditDialog(LegacyInstance* inst, QWidget *parent = 0);
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~LegacyModEditDialog();
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private slots:
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void on_addJarBtn_clicked();
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void on_rmJarBtn_clicked();
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void on_addForgeBtn_clicked();
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void on_moveJarUpBtn_clicked();
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void on_moveJarDownBtn_clicked();
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void on_addCoreBtn_clicked();
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void on_rmCoreBtn_clicked();
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void on_viewCoreBtn_clicked();
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void on_addModBtn_clicked();
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void on_rmModBtn_clicked();
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void on_viewModBtn_clicked();
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void on_addTexPackBtn_clicked();
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void on_rmTexPackBtn_clicked();
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void on_viewTexPackBtn_clicked();
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// Questionable: SettingsDialog doesn't need this for some reason?
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void on_buttonBox_rejected();
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protected:
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bool eventFilter(QObject *obj, QEvent *ev);
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bool jarListFilter( QKeyEvent* ev );
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bool coreListFilter( QKeyEvent* ev );
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bool loaderListFilter( QKeyEvent* ev );
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bool texturePackListFilter( QKeyEvent* ev );
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private:
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Ui::LegacyModEditDialog *ui;
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QSharedPointer<ModList> m_mods;
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QSharedPointer<ModList> m_coremods;
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QSharedPointer<ModList> m_jarmods;
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QSharedPointer<ModList> m_texturepacks;
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LegacyInstance * m_inst;
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DownloadJobPtr forgeJob;
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};
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