mirror of
https://github.com/MultiMC/MultiMC5.git
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f27a6c39ea
Auth uses the refresh endpoint instead of validate. This means less password entering. Console will now only autoscroll when already scrolled all the way down. Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either). Fix bug that prevented saving the account data (uninitialized variable). Accounts can now trigger account list saving, this is used for the refresh endpoint.
174 lines
4.7 KiB
C++
174 lines
4.7 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QString>
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#include <QList>
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#include <QJsonObject>
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#include <QPair>
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#include <memory>
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class MojangAccount;
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typedef std::shared_ptr<MojangAccount> MojangAccountPtr;
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Q_DECLARE_METATYPE(MojangAccountPtr)
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/**
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* Class that represents a profile within someone's Mojang account.
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*
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* Currently, the profile system has not been implemented by Mojang yet,
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* but we might as well add some things for it in MultiMC right now so
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* we don't have to rip the code to pieces to add it later.
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*/
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class AccountProfile
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{
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public:
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AccountProfile(const QString &id, const QString &name);
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AccountProfile(const AccountProfile &other);
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QString id() const;
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QString name() const;
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protected:
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QString m_id;
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QString m_name;
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};
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typedef QList<AccountProfile> ProfileList;
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struct User
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{
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QString id;
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// pair of key:value
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// we don't know if the keys:value mapping is 1:1, so a list is used.
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QList<QPair<QString, QString>> properties;
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};
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/**
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* Object that stores information about a certain Mojang account.
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*
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* Said information may include things such as that account's username, client token, and access
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* token if the user chose to stay logged in.
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*/
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class MojangAccount : public QObject
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{
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Q_OBJECT
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public:
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/**
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* Constructs a new MojangAccount with the given username.
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* The client token will be generated automatically and the access token will be blank.
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*/
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explicit MojangAccount(const QString &username, QObject *parent = 0);
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/**
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* Constructs a new MojangAccount with the given username, client token, and access token.
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*/
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explicit MojangAccount(const QString &username, const QString &clientToken,
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const QString &accessToken, QObject *parent = 0);
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/**
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* Constructs a new MojangAccount matching the given account.
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*/
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MojangAccount(const MojangAccount &other, QObject *parent);
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/**
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* Loads a MojangAccount from the given JSON object.
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*/
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static MojangAccountPtr loadFromJson(const QJsonObject &json);
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/**
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* Saves a MojangAccount to a JSON object and returns it.
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*/
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QJsonObject saveToJson();
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/**
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* Update the account on disk and lists (it changed, for whatever reason)
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* This is called by various Yggdrasil tasks.
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*/
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void propagateChange();
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/**
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* This MojangAccount's username. May be an email address if the account is migrated.
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*/
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QString username() const;
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/**
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* This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client.
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* This is unique for each MojangAccount.
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*/
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QString clientToken() const;
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/**
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* Sets the MojangAccount's client token to the given value.
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*/
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void setClientToken(const QString &token);
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/**
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* This MojangAccount's access token.
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* If the user has not chosen to stay logged in, this will be an empty string.
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*/
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QString accessToken() const;
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/**
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* Changes this MojangAccount's access token to the given value.
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*/
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void setAccessToken(const QString &token);
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/**
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* Get full session ID
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*/
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QString sessionId() const;
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/**
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* Returns a list of the available account profiles.
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*/
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const ProfileList profiles() const;
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/**
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* Returns a pointer to the currently selected profile.
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* If no profile is selected, returns the first profile in the profile list or nullptr if there are none.
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*/
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const AccountProfile *currentProfile() const;
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/**
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* Sets the currently selected profile to the profile with the given ID string.
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* If profileId is not in the list of available profiles, the function will simply return false.
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*/
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bool setProfile(const QString &profileId);
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/**
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* Clears the current account profile list and replaces it with the given profile list.
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*/
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void loadProfiles(const ProfileList &profiles);
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signals:
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/**
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* This isgnal is emitted whrn the account changes
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*/
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void changed();
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protected:
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QString m_username;
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QString m_clientToken;
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QString m_accessToken; // Blank if not logged in.
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int m_currentProfile; // Index of the selected profile within the list of available
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// profiles. -1 if nothing is selected.
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ProfileList m_profiles; // List of available profiles.
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User m_user; // the user structure, whatever it is.
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};
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