mirror of
https://github.com/MultiMC/MultiMC5.git
synced 2024-12-27 03:14:49 +00:00
84298d621d
Yay for bringing paper and pencil on long train rides. Nothing to do but design ... and possibly chat with random strangers ;)
446 lines
10 KiB
C++
446 lines
10 KiB
C++
#include <QtCore>
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#include <QtNetwork>
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#include <QDebug>
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#include <QtXml/QtXml>
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enum JobStatus
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{
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Job_NotStarted,
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Job_InProgress,
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Job_Finished,
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Job_Failed
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};
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class JobList;
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class Job : public QObject
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{
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Q_OBJECT
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protected:
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explicit Job(): QObject(0){};
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public:
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virtual ~Job() {};
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signals:
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void finish();
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void fail();
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void progress(qint64 current, qint64 total);
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public slots:
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virtual void start() = 0;
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};
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typedef QSharedPointer<Job> JobPtr;
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/**
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* A list of jobs, to be processed one by one.
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*/
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class JobList : public QObject
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{
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friend class JobListQueue;
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Q_OBJECT
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public:
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JobList() : QObject(0)
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{
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m_status = Job_NotStarted;
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current_job_idx = 0;
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}
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JobStatus getStatus()
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{
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return m_status;
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}
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void add(JobPtr dlable)
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{
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if(m_status == Job_NotStarted)
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m_jobs.append(dlable);
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//else there's a bug. TODO: catch the bugs
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}
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JobPtr getFirstJob()
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{
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if(m_jobs.size())
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return m_jobs[0];
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else
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return JobPtr();
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}
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void start()
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{
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current_job_idx = 0;
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auto job = m_jobs[current_job_idx];
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connect(job.data(), SIGNAL(progress(qint64,qint64)), SLOT(currentJobProgress(qint64,qint64)));
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connect(job.data(), SIGNAL(finish()), SLOT(currentJobFinished()));
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connect(job.data(), SIGNAL(fail()), SLOT(currentJobFailed()));
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job->start();
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emit started();
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}
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private slots:
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void currentJobFinished()
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{
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if(current_job_idx == m_jobs.size() - 1)
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{
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m_status = Job_Finished;
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emit finished();
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}
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else
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{
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current_job_idx++;
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auto job = m_jobs[current_job_idx];
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connect(job.data(), SIGNAL(progress(qint64,qint64)), SLOT(currentJobProgress(qint64,qint64)));
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connect(job.data(), SIGNAL(finish()), SLOT(currentJobFinished()));
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connect(job.data(), SIGNAL(fail()), SLOT(currentJobFailed()));
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job->start();
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}
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}
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void currentJobFailed()
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{
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m_status = Job_Failed;
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emit failed();
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}
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void currentJobProgress(qint64 current, qint64 total)
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{
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if(!total)
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return;
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int total_jobs = m_jobs.size();
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if(!total_jobs)
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return;
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float job_chunk = 1000.0 / float(total_jobs);
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float cur = current;
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float tot = total;
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float last_chunk = (cur / tot) * job_chunk;
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float list_total = job_chunk * current_job_idx + last_chunk;
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emit progress(qint64(list_total), 1000LL);
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}
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private:
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QVector<JobPtr> m_jobs;
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/// The overall status of this job list
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JobStatus m_status;
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int current_job_idx;
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signals:
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void progress(qint64 current, qint64 total);
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void started();
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void finished();
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void failed();
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};
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typedef QSharedPointer<JobList> JobListPtr;
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/**
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* A queue of job lists! The job lists fail or finish as units.
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*/
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class JobListQueue : public QObject
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{
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Q_OBJECT
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public:
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JobListQueue(QObject *p = 0):
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QObject(p),
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nam(new QNetworkAccessManager()),
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currentIndex(0),
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is_running(false){}
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void enqueue(JobListPtr job)
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{
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jobs.enqueue(job);
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// finish or fail, we should catch that and start the next one
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connect(job.data(),SIGNAL(finished()), SLOT(startNextJob()));
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connect(job.data(),SIGNAL(failed()), SLOT(startNextJob()));
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if(!is_running)
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{
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QTimer::singleShot(0, this, SLOT(startNextJob()));
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}
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}
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private slots:
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void startNextJob()
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{
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if (jobs.isEmpty())
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{
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currentJobList.clear();
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currentIndex = 0;
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is_running = false;
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emit finishedAllJobs();
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return;
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}
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currentJobList = jobs.dequeue();
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is_running = true;
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currentIndex = 0;
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currentJobList->start();
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}
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signals:
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void finishedAllJobs();
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private:
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JobListPtr currentJobList;
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QQueue<JobListPtr> jobs;
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QSharedPointer<QNetworkAccessManager> nam;
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unsigned currentIndex;
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bool is_running;
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};
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/**
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* A single file for the downloader/cache to process.
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*/
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class DownloadJob : public Job
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{
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friend class Downloader;
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Q_OBJECT
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private:
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DownloadJob(QUrl url, QString rel_target_path = QString(), QString expected_md5 = QString())
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:Job()
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{
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m_url = url;
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m_rel_target_path = rel_target_path;
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m_expected_md5 = expected_md5;
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m_check_md5 = m_expected_md5.size();
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m_save_to_file = m_rel_target_path.size();
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m_status = Job_NotStarted;
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};
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public:
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static JobPtr create(QUrl url, QString rel_target_path = QString(), QString expected_md5 = QString())
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{
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return JobPtr(new DownloadJob(url, rel_target_path, expected_md5));
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}
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public slots:
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virtual void start()
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{
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m_manager.reset(new QNetworkAccessManager());
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if(m_save_to_file)
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{
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QString filename = m_rel_target_path;
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m_output_file.setFileName(filename);
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// if there already is a file and md5 checking is in effect
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if(m_output_file.exists() && m_check_md5)
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{
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// and it can be opened
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if(m_output_file.open(QIODevice::ReadOnly))
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{
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// check the md5 against the expected one
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QString hash = QCryptographicHash::hash(m_output_file.readAll(), QCryptographicHash::Md5).toHex().constData();
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m_output_file.close();
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// skip this file if they match
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if(hash == m_expected_md5)
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{
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qDebug() << "Skipping " << m_url.toString() << ": md5 match.";
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emit finish();
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return;
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}
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}
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}
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QFileInfo a(filename);
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QDir dir;
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if(!dir.mkpath(a.path()))
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{
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/*
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* error when making the folder structure
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*/
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emit fail();
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return;
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}
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if (!m_output_file.open(QIODevice::WriteOnly))
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{
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/*
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* Can't open the file... the job failed
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*/
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emit fail();
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return;
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}
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}
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qDebug() << "Downloading " << m_url.toString();
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QNetworkRequest request(m_url);
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QNetworkReply * rep = m_manager->get(request);
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m_reply = QSharedPointer<QNetworkReply>(rep, &QObject::deleteLater);
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connect(rep, SIGNAL(downloadProgress(qint64,qint64)), SLOT(downloadProgress(qint64,qint64)));
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connect(rep, SIGNAL(finished()), SLOT(downloadFinished()));
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connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), SLOT(downloadError(QNetworkReply::NetworkError)));
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connect(rep, SIGNAL(readyRead()), SLOT(downloadReadyRead()));
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};
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private slots:
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void downloadProgress(qint64 bytesReceived, qint64 bytesTotal)
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{
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emit progress(bytesReceived, bytesTotal);
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};
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void downloadError(QNetworkReply::NetworkError error)
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{
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// error happened during download.
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// TODO: log the reason why
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m_status = Job_Failed;
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}
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void downloadFinished()
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{
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// if the download succeeded
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if(m_status != Job_Failed)
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{
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// nothing went wrong...
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m_status = Job_Finished;
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// save the data to the downloadable if we aren't saving to file
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if(!m_save_to_file)
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{
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m_data = m_reply->readAll();
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}
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else
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{
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m_output_file.close();
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}
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//TODO: check md5 here!
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m_reply.clear();
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emit finish();
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return;
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}
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// else the download failed
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else
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{
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if(m_save_to_file)
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{
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m_output_file.close();
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m_output_file.remove();
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}
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m_reply.clear();
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emit fail();
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return;
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}
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}
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void downloadReadyRead()
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{
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if(m_save_to_file)
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{
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m_output_file.write( m_reply->readAll());
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}
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};
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public:
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/// the associated network manager
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QSharedPointer<QNetworkAccessManager> m_manager;
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/// the network reply
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QSharedPointer<QNetworkReply> m_reply;
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/// source URL
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QUrl m_url;
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/// if true, check the md5sum against a provided md5sum
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/// also, if a file exists, perform an md5sum first and don't download only if they don't match
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bool m_check_md5;
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/// the expected md5 checksum
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QString m_expected_md5;
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/// save to file?
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bool m_save_to_file;
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/// if saving to file, use the one specified in this string
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QString m_rel_target_path;
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/// this is the output file, if any
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QFile m_output_file;
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/// if not saving to file, downloaded data is placed here
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QByteArray m_data;
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/// The file's status
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JobStatus m_status;
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};
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inline QDomElement getDomElementByTagName(QDomElement parent, QString tagname)
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{
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QDomNodeList elementList = parent.elementsByTagName(tagname);
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if (elementList.count())
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return elementList.at(0).toElement();
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else
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return QDomElement();
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}
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class DlMachine : public QObject
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{
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Q_OBJECT
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public slots:
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void filesFinished()
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{
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qApp->quit();
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}
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void fetchFinished()
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{
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JobPtr firstJob = index_job->getFirstJob();
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auto DlJob = firstJob.dynamicCast<DownloadJob>();
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QByteArray ba = DlJob->m_data;
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QString xmlErrorMsg;
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QDomDocument doc;
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if (!doc.setContent(ba, false, &xmlErrorMsg))
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{
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qDebug() << "Failed to process s3.amazonaws.com/Minecraft.Resources. XML error:" <<
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xmlErrorMsg << ba;
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}
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QRegExp etag_match(".*([a-f0-9]{32}).*");
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QDomNodeList contents = doc.elementsByTagName("Contents");
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JobList *job = new JobList();
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connect(job, SIGNAL(finished()), SLOT(filesFinished()));
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for (int i = 0; i < contents.length(); i++)
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{
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QDomElement element = contents.at(i).toElement();
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if (element.isNull())
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continue;
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QDomElement keyElement = getDomElementByTagName(element, "Key");
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QDomElement lastmodElement = getDomElementByTagName(element, "LastModified");
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QDomElement etagElement = getDomElementByTagName(element, "ETag");
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QDomElement sizeElement = getDomElementByTagName(element, "Size");
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if (keyElement.isNull() || lastmodElement.isNull() || etagElement.isNull() || sizeElement.isNull())
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continue;
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QString keyStr = keyElement.text();
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QString lastModStr = lastmodElement.text();
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QString etagStr = etagElement.text();
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QString sizeStr = sizeElement.text();
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//Filter folder keys
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if (sizeStr == "0")
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continue;
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QString trimmedEtag = etagStr.remove('"');
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QString prefix("http://s3.amazonaws.com/Minecraft.Resources/");
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QString fprefix("assets/");
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job->add(DownloadJob::create(QUrl(prefix + keyStr),fprefix + keyStr, trimmedEtag));
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}
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files_job.reset(job);
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dl.enqueue(files_job);
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}
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void fetchStarted()
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{
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qDebug() << "Started downloading!";
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}
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public:
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void start()
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{
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JobList *job = new JobList();
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job->add(DownloadJob::create(QUrl("http://s3.amazonaws.com/Minecraft.Resources/")));
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connect(job, SIGNAL(finished()), SLOT(fetchFinished()));
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connect(job, SIGNAL(started()), SLOT(fetchStarted()));
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index_job.reset(job);
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dl.enqueue(index_job);
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}
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JobListQueue dl;
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JobListPtr index_job;
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JobListPtr files_job;
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};
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int main(int argc, char *argv[])
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{
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QCoreApplication app(argc, argv);
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DlMachine dl;
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dl.start();
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return app.exec();
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}
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#include "asset_test.moc"
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