mirror of
https://github.com/MultiMC/MultiMC5.git
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4124faf474
It now opens and coloses as expected, depending on user preferences and the status of the various processes involved. Console window geometry and state are remembered between runs.
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QMainWindow>
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#include "logic/MinecraftProcess.h"
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namespace Ui
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{
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class ConsoleWindow;
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}
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class ConsoleWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit ConsoleWindow(MinecraftProcess *proc, QWidget *parent = 0);
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~ConsoleWindow();
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/**
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* @brief specify if the window is allowed to close
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* @param mayclose
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* used to keep it alive while MC runs
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*/
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void setMayClose(bool mayclose);
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signals:
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void isClosing();
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public
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slots:
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/**
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* @brief write a string
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* @param data the string
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* @param mode the WriteMode
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* lines have to be put through this as a whole!
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*/
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void write(QString data, MessageLevel::Enum level = MessageLevel::MultiMC);
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/**
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* @brief write a colored paragraph
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* @param data the string
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* @param color the css color name
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* this will only insert a single paragraph.
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* \n are ignored. a real \n is always appended.
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*/
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void writeColor(QString data, const char *color = nullptr);
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/**
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* @brief clear the text widget
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*/
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void clear();
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private
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slots:
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void on_closeButton_clicked();
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void on_btnKillMinecraft_clicked();
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void onEnded(BaseInstance *instance, int code, QProcess::ExitStatus status);
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void onLaunchFailed(BaseInstance *instance);
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// FIXME: add handlers for the other MinecraftProcess signals (pre/post launch command
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// failures)
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protected:
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void closeEvent(QCloseEvent *);
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private:
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Ui::ConsoleWindow *ui = nullptr;
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MinecraftProcess *proc = nullptr;
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bool m_mayclose = true;
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};
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