mirror of
https://github.com/MultiMC/MultiMC5.git
synced 2024-11-20 17:11:57 +00:00
161 lines
4.6 KiB
C++
161 lines
4.6 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AccountListDialog.h"
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#include "ui_AccountListDialog.h"
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#include <QItemSelectionModel>
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#include <logger/QsLog.h>
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#include <logic/net/NetJob.h>
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#include <logic/net/URLConstants.h>
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#include <gui/dialogs/EditAccountDialog.h>
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#include <gui/dialogs/ProgressDialog.h>
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#include <gui/dialogs/AccountSelectDialog.h>
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#include "CustomMessageBox.h"
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#include <logic/tasks/Task.h>
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#include <logic/auth/YggdrasilTask.h>
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#include <MultiMC.h>
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AccountListDialog::AccountListDialog(QWidget *parent)
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: QDialog(parent), ui(new Ui::AccountListDialog)
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{
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ui->setupUi(this);
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m_accounts = MMC->accounts();
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ui->listView->setModel(m_accounts.get());
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ui->listView->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
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// Expand the account column
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ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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QItemSelectionModel* selectionModel = ui->listView->selectionModel();
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connect(selectionModel, &QItemSelectionModel::selectionChanged,
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[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
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connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
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connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
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updateButtonStates();
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}
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AccountListDialog::~AccountListDialog()
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{
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delete ui;
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}
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void AccountListDialog::listChanged()
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{
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updateButtonStates();
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}
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void AccountListDialog::on_addAccountBtn_clicked()
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{
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addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
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}
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void AccountListDialog::on_rmAccountBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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m_accounts->removeAccount(selected);
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}
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}
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void AccountListDialog::on_setDefaultBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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m_accounts->setActiveAccount(account->username());
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}
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}
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void AccountListDialog::on_noDefaultBtn_clicked()
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{
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m_accounts->setActiveAccount("");
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}
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void AccountListDialog::on_closeBtnBox_rejected()
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{
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close();
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}
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void AccountListDialog::updateButtonStates()
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{
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// If there is no selection, disable buttons that require something selected.
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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ui->rmAccountBtn->setEnabled(selection.size() > 0);
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ui->setDefaultBtn->setEnabled(selection.size() > 0);
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ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
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}
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void AccountListDialog::addAccount(const QString& errMsg)
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{
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// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
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EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
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loginDialog.exec();
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if (loginDialog.result() == QDialog::Accepted)
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{
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QString username(loginDialog.username());
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QString password(loginDialog.password());
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MojangAccountPtr account = MojangAccount::createFromUsername(username);
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ProgressDialog progDialog(this);
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auto task = account->login(password);
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progDialog.exec(task.get());
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if(task->successful())
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{
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m_accounts->addAccount(account);
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if (m_accounts->count() == 1)
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m_accounts->setActiveAccount(account->username());
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for(AccountProfile profile : account->profiles())
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{
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
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auto action = CacheDownload::make(
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QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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job->start();
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}
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else
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{
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auto reason = task->failReason();
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auto dlg = CustomMessageBox::selectable(this, tr("Login error."), reason, QMessageBox::Critical);
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dlg->exec();
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delete dlg;
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}
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}
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}
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