MultiMC5/launcher/dialogs/ProfileSetupDialog.cpp
Petr Mrázek 475d949a1e GH-4217 Add support for GamePass accounts and MC profile setup
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login)
- We now check game entitlements instead of only relying on MC profile presence
- Accounts can now be added even when they do not have a profile
- The launcher will guide you through selecting a Minecraft name if you don't have one yet
2021-11-10 03:02:51 +01:00

249 lines
7.7 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ProfileSetupDialog.h"
#include "ui_ProfileSetupDialog.h"
#include <QPushButton>
#include <QAction>
#include <QRegExpValidator>
#include <QDebug>
#include <dialogs/ProgressDialog.h>
#include <Launcher.h>
#include <minecraft/auth/flows/AuthRequest.h>
#include <minecraft/auth/flows/Parsers.h>
ProfileSetupDialog::ProfileSetupDialog(MinecraftAccountPtr accountToSetup, QWidget *parent)
: QDialog(parent), m_accountToSetup(accountToSetup), ui(new Ui::ProfileSetupDialog)
{
ui->setupUi(this);
ui->errorLabel->setVisible(false);
goodIcon = LAUNCHER->getThemedIcon("status-good");
yellowIcon = LAUNCHER->getThemedIcon("status-yellow");
badIcon = LAUNCHER->getThemedIcon("status-bad");
QRegExp permittedNames("[a-zA-Z0-9_]{3,16}");
auto nameEdit = ui->nameEdit;
nameEdit->setValidator(new QRegExpValidator(permittedNames));
nameEdit->setClearButtonEnabled(true);
validityAction = nameEdit->addAction(yellowIcon, QLineEdit::LeadingPosition);
connect(nameEdit, &QLineEdit::textEdited, this, &ProfileSetupDialog::nameEdited);
checkStartTimer.setSingleShot(true);
connect(&checkStartTimer, &QTimer::timeout, this, &ProfileSetupDialog::startCheck);
setNameStatus(NameStatus::NotSet, QString());
}
ProfileSetupDialog::~ProfileSetupDialog()
{
delete ui;
}
void ProfileSetupDialog::on_buttonBox_accepted()
{
setupProfile(currentCheck);
}
void ProfileSetupDialog::on_buttonBox_rejected()
{
reject();
}
void ProfileSetupDialog::setNameStatus(ProfileSetupDialog::NameStatus status, QString errorString = QString())
{
nameStatus = status;
auto okButton = ui->buttonBox->button(QDialogButtonBox::Ok);
switch(nameStatus)
{
case NameStatus::Available: {
validityAction->setIcon(goodIcon);
okButton->setEnabled(true);
}
break;
case NameStatus::NotSet:
case NameStatus::Pending:
validityAction->setIcon(yellowIcon);
okButton->setEnabled(false);
break;
case NameStatus::Exists:
case NameStatus::Error:
validityAction->setIcon(badIcon);
okButton->setEnabled(false);
break;
}
if(!errorString.isEmpty()) {
ui->errorLabel->setText(errorString);
ui->errorLabel->setVisible(true);
}
else {
ui->errorLabel->setVisible(false);
}
}
void ProfileSetupDialog::nameEdited(const QString& name)
{
if(!ui->nameEdit->hasAcceptableInput()) {
setNameStatus(NameStatus::NotSet, tr("Name is too short - must be between 3 and 16 characters long."));
return;
}
scheduleCheck(name);
}
void ProfileSetupDialog::scheduleCheck(const QString& name) {
queuedCheck = name;
setNameStatus(NameStatus::Pending);
checkStartTimer.start(1000);
}
void ProfileSetupDialog::startCheck() {
if(isChecking) {
return;
}
if(queuedCheck.isNull()) {
return;
}
checkName(queuedCheck);
}
void ProfileSetupDialog::checkName(const QString &name) {
if(isChecking) {
return;
}
currentCheck = name;
isChecking = true;
auto token = m_accountToSetup->accessToken();
auto url = QString("https://api.minecraftservices.com/minecraft/profile/name/%1/available").arg(name);
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &ProfileSetupDialog::checkFinished);
requestor->get(request);
}
void ProfileSetupDialog::checkFinished(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
if(error == QNetworkReply::NoError) {
auto doc = QJsonDocument::fromJson(data);
auto root = doc.object();
auto statusValue = root.value("status").toString("INVALID");
if(statusValue == "AVAILABLE") {
setNameStatus(NameStatus::Available);
}
else if (statusValue == "DUPLICATE") {
setNameStatus(NameStatus::Exists, tr("Minecraft profile with name %1 already exists.").arg(currentCheck));
}
else if (statusValue == "NOT_ALLOWED") {
setNameStatus(NameStatus::Exists, tr("The name %1 is not allowed.").arg(currentCheck));
}
else {
setNameStatus(NameStatus::Error, tr("Unhandled profile name status: %1").arg(statusValue));
}
}
else {
setNameStatus(NameStatus::Error, tr("Failed to check name availability."));
}
isChecking = false;
}
void ProfileSetupDialog::setupProfile(const QString &profileName) {
if(isWorking) {
return;
}
auto token = m_accountToSetup->accessToken();
auto url = QString("https://api.minecraftservices.com/minecraft/profile");
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(token).toUtf8());
QString payloadTemplate("{\"profileName\":\"%1\"}");
auto data = payloadTemplate.arg(profileName).toUtf8();
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &ProfileSetupDialog::setupProfileFinished);
requestor->post(request, data);
isWorking = true;
auto button = ui->buttonBox->button(QDialogButtonBox::Cancel);
button->setEnabled(false);
}
namespace {
struct MojangError{
static MojangError fromJSON(QByteArray data) {
MojangError out;
out.error = QString::fromUtf8(data);
auto doc = QJsonDocument::fromJson(data, &out.parseError);
auto object = doc.object();
out.fullyParsed = true;
out.fullyParsed &= Parsers::getString(object.value("path"), out.path);
out.fullyParsed &= Parsers::getString(object.value("error"), out.error);
out.fullyParsed &= Parsers::getString(object.value("errorMessage"), out.errorMessage);
return out;
}
QString rawError;
QJsonParseError parseError;
bool fullyParsed;
QString path;
QString error;
QString errorMessage;
};
}
void ProfileSetupDialog::setupProfileFinished(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
isWorking = false;
if(error == QNetworkReply::NoError) {
/*
* data contains the profile in the response
* ... we could parse it and update the account, but let's just return back to the normal login flow instead...
*/
accept();
}
else {
auto parsedError = MojangError::fromJSON(data);
ui->errorLabel->setVisible(true);
ui->errorLabel->setText(tr("The server returned the following error:") + "\n\n" + parsedError.errorMessage);
qDebug() << parsedError.rawError;
auto button = ui->buttonBox->button(QDialogButtonBox::Cancel);
button->setEnabled(true);
}
}