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f7acde4389
There should be all the needed changes to install CurseForge modpacks through modpacks.ch in place now. Now the effort will need to move towards getting the GUI aspects to play nice.
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/*
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* Copyright 2020-2022 Jamie Mansfield <jmansfield@cadixdev.org>
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* Copyright 2020-2021 Petr Mrazek <peterix@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "FTBPackManifest.h"
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#include "MCHPackType.h"
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#include "InstanceTask.h"
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#include "net/NetJob.h"
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namespace ModpacksCH {
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class PackInstallTask : public InstanceTask
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{
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Q_OBJECT
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public:
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explicit PackInstallTask(Modpack pack, QString version, PackType type = PackType::ModpacksCH);
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virtual ~PackInstallTask(){}
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bool canAbort() const override { return true; }
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bool abort() override;
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protected:
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virtual void executeTask() override;
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private slots:
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void onDownloadSucceeded();
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void onDownloadFailed(QString reason);
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private:
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void downloadPack();
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void install();
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private:
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bool abortable = false;
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NetJob::Ptr jobPtr;
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QByteArray response;
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Modpack m_pack;
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QString m_version_name;
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Version m_version;
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PackType m_pack_type;
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QMap<QString, VersionFile> filesToExtract;
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QMap<QString, QString> filesToCopy;
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};
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}
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