mirror of
https://github.com/MultiMC/MultiMC5.git
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97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/* Copyright 2015-2019 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QFileInfo>
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#include <QDateTime>
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#include "multimc_logic_export.h"
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enum class GameType
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{
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Survival,
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Creative,
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Adventure,
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Spectator
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};
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QString MULTIMC_LOGIC_EXPORT gameTypeToString(GameType type);
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class MULTIMC_LOGIC_EXPORT World
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{
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public:
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World(const QFileInfo &file);
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QString folderName() const
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{
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return m_folderName;
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}
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QString name() const
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{
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return m_actualName;
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}
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QDateTime lastPlayed() const
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{
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return m_lastPlayed;
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}
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GameType gameType() const
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{
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return m_gameType;
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}
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int64_t seed() const
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{
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return m_randomSeed;
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}
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bool isValid() const
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{
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return is_valid;
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}
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bool isOnFS() const
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{
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return m_containerFile.isDir();
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}
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QFileInfo container() const
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{
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return m_containerFile;
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}
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// delete all the files of this world
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bool destroy();
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// replace this world with a copy of the other
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bool replace(World &with);
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// change the world's filesystem path (used by world lists for *MAGIC* purposes)
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void repath(const QFileInfo &file);
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bool rename(const QString &to);
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bool install(const QString &to, const QString &name= QString());
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// WEAK compare operator - used for replacing worlds
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bool operator==(const World &other) const;
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private:
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void readFromZip(const QFileInfo &file);
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void readFromFS(const QFileInfo &file);
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void loadFromLevelDat(QByteArray data);
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protected:
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QFileInfo m_containerFile;
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QString m_containerOffsetPath;
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QString m_folderName;
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QString m_actualName;
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QDateTime levelDatTime;
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QDateTime m_lastPlayed;
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int64_t m_randomSeed = 0;
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GameType m_gameType = GameType::Survival;
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bool is_valid = false;
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};
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