mirror of
https://github.com/MultiMC/MultiMC5.git
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193 lines
6.4 KiB
C++
193 lines
6.4 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SETTINGSOBJECT_H
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#define SETTINGSOBJECT_H
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#include <QObject>
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#include <QMap>
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#include "libsettings_config.h"
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class Setting;
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/*!
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* \brief The SettingsObject handles communicating settings between the application and a settings file.
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* The class keeps a list of Setting objects. Each Setting object represents one
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* of the application's settings. These Setting objects are registered with
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* a SettingsObject and can be managed similarly to the way a list works.
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*
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* \author Andrew Okin
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* \date 2/22/2013
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*
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* \sa Setting
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*/
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class LIBSETTINGS_EXPORT SettingsObject : public QObject
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{
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Q_OBJECT
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public:
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explicit SettingsObject(QObject *parent = 0);
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/*!
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* \brief Registers the given setting with this SettingsObject and connects the necessary signals.
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* This will fail if there is already a setting with the same ID as
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* the one that is being registered.
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* \note Registering a setting object causes the SettingsObject to take ownership
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* of the object. This means that setting's parent will be set to the object
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* it was registered with. Because the object it was registered with has taken
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* ownership, it becomes responsible for managing that setting object's memory.
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* \warning Do \b not delete the setting after registering it.
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* \param setting A pointer to the setting that will be registered.
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* \return True if successful. False if registry failed.
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*/
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virtual bool registerSetting(Setting *setting);
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/*!
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* \brief Unregisters the given setting from this SettingsObject and disconnects its signals.
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* \note This does not delete the setting. Furthermore, when the setting is
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* unregistered, the SettingsObject drops ownership of the setting. This means
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* that if you unregister a setting, its parent is set to null and you become
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* responsible for freeing its memory.
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* \param setting The setting to unregister.
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*/
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virtual void unregisterSetting(Setting *setting);
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/*!
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* \brief Gets the setting with the given ID.
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* \param id The ID of the setting to get.
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* \return A pointer to the setting with the given ID.
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* Returns null if there is no setting with the given ID.
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* \sa operator []()
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*/
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virtual Setting *getSetting(const QString &id) const;
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/*!
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* \brief Same as getSetting()
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* \param id The ID of the setting to get.
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* \return A pointer to the setting with the given ID.
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* \sa getSetting()
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*/
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inline Setting *operator [](const QString &id) { return getSetting(id); }
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/*!
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* \brief Gets the value of the setting with the given ID.
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* \param id The ID of the setting to get.
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* \return The setting's value as a QVariant.
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* If no setting with the given ID exists, returns an invalid QVariant.
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*/
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virtual QVariant get(const QString &id) const;
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/*!
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* \brief Sets the value of the setting with the given ID.
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* If no setting with the given ID exists, returns false and logs to qDebug
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* \param id The ID of the setting to change.
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* \param value The new value of the setting.
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* \return True if successful, false if it failed.
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*/
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virtual bool set(const QString &id, QVariant value);
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/*!
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* \brief Reverts the setting with the given ID to default.
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* \param id The ID of the setting to reset.
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*/
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virtual void reset(const QString &id) const;
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/*!
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* \brief Gets a QList with pointers to all of the registered settings.
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* The order of the entries in the list is undefined.
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* \return A QList with pointers to all registered settings.
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*/
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virtual QList<Setting *> getSettings();
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/*!
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* \brief Checks if this SettingsObject contains a setting with the given ID.
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* \param id The ID to check for.
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* \return True if the SettingsObject has a setting with the given ID.
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*/
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virtual bool contains(const QString &id);
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signals:
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/*!
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* \brief Signal emitted when one of this SettingsObject object's settings changes.
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* This is usually just connected directly to each Setting object's
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* settingChanged() signals.
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* \param setting A reference to the Setting object that changed.
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* \param value The Setting object's new value.
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*/
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void settingChanged(const Setting &setting, QVariant value);
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/*!
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* \brief Signal emitted when one of this SettingsObject object's settings resets.
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* This is usually just connected directly to each Setting object's
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* settingReset() signals.
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* \param setting A reference to the Setting object that changed.
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*/
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void settingReset(const Setting &setting);
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protected slots:
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/*!
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* \brief Changes a setting.
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* This slot is usually connected to each Setting object's
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* settingChanged() signal. The signal is emitted, causing this slot
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* to update the setting's value in the config file.
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* \param setting A reference to the Setting object that changed.
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* \param value The setting's new value.
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*/
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virtual void changeSetting(const Setting &setting, QVariant value) = 0;
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/*!
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* \brief Resets a setting.
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* This slot is usually connected to each Setting object's
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* settingReset() signal. The signal is emitted, causing this slot
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* to update the setting's value in the config file.
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* \param setting A reference to the Setting object that changed.
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*/
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virtual void resetSetting(const Setting &setting) = 0;
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protected:
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/*!
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* \brief Connects the necessary signals to the given Setting.
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* \param setting The setting to connect.
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*/
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virtual void connectSignals(const Setting &setting);
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/*!
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* \brief Disconnects signals from the given Setting.
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* \param setting The setting to disconnect.
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*/
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virtual void disconnectSignals(const Setting &setting);
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/*!
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* \brief Function used by Setting objects to get their values from the SettingsObject.
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* \param setting The
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* \return
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*/
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virtual QVariant retrieveValue(const Setting &setting) = 0;
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friend class Setting;
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private:
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QMap<QString, Setting *> m_settings;
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};
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/*!
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* \brief A global settings object.
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*/
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LIBSETTINGS_EXPORT extern SettingsObject *globalSettings;
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#endif // SETTINGSOBJECT_H
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